Just got my subscriber issue of PC Gamer UK, and AVWW has a short column in their "The Future of Indie" feature:
There's a link to the AVWW page and the text is:
"This sounds a little bit like Minecraft: a procedurally generated RPG, where each world is unique to the player experiencing it. Except where Minecraft is about the player's impact on a mostly empty world, AVWW is a lot more involved.
A post-apocalyptic world where the apocalypse (an ice-age) might not have happened, the player's adventure takes him through the remnants of civilisation on a broken Earth, meeting the people left behind in office buildings and villages. Developers Arcen have come startling ambition, creating a game world without any boundaries: it'll go in any direction, generating challenges, characters and areas as the player explores. They claim it will never end, and that you'll never need to generate another world.
That openness is at the heart of the game. Everything you can see you can visit: every building will be open to the player, every settlement will have its own problems to help solve or avoid. Sounds intriguing."
(maybe some typos introduced by me)
This is in a feature alongside games like Miner Wars, Subversion, Hawken and Spy Party, although AVWW has one of the smaller columns. No idea if it will be featured online or copied over into the US mag (they often do both).
Just thought I'd post in case this is UK only and gets missed by you guys! Good publicity though eh!