I'm intending this thread to be a place for discussion of AI type ideas and to see how they might work, function, etc.
So, I've had some thoughts about possible AI types, but I haven't seen much discussion at all, really. So, here is a list (most I copypasted from my mantis submission)Wormhole Camper AI:
This type of AI concentrates most of its forces around wormholes and the areas between their command ship and the wormholes. Planets are heavily defended, guard posts are all between the wormholes and the command station. Guard ships lurk around the wormholes.
There would be two types of wormhole campers, one being an easy AI type, and the other being a medium(or maybe hard) AI type. The medium AI type would make all of the AI ships immune to area damage (to make it impossible to wipe out ships with warheads or generally, area damage).Watchful AI:
Medium AI type. Similar to how the turtle AI's used to function, this AI would have a ridiculously high number of AI eyes, on perhaps 80% of their planets. They send normal waves and have moderate defenses.Resource Denier AI:
Hard(?) AI type. Sends waves of fast raider ships (preferably immune to tractor beams or maybe gravity turrets, too) to hit resource nodes specifically to cripple your economy (might overlap with some minor factions, though).Unsharing AI:
Medium AI type. All ships immune to tractor beams and reclamation.False Advertising AI / Secretive AI
The False Advertising that can only be selected randomly and without revealing the AI types (It's no fun if you know that it's deceiving you)
This AI is more or less a moderately stronger vanilla AI, but it selects the traits of particularly nasty AI types like the mad bomber and acts accordingly. Wave sizes and ship counts are messed with on a regular basis, making them a very unreliable source of information.
Alternatively, there can be an AI (secretive) that flat-out denies the player information that all of us AI War players hold dear like ship counts and planet defenses, making them appear as "
" no matter what, even with scout intel. You are given absolutely no information whatsoever and are pretty much left in the dark, literally. I'm not sure if this AI is too original, as I think that a situation like this can be duplicated by messing with fog of war and selecting some AI types.vv
Generally, I'd like to see some AI types that screw with the player's ability to gauge the AI's strength.