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Roguelikes

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zespri:
Got DCSS to compile - good sign, may be now I'll be able to "hack" it. :)

arcee:
I'm a big fan of DoomRL as another friendly roguelike.  It doesn't have a non-permadeath option, but the game is quite short so I rarely care too much when I lose.  It gets its replay value from a ton of challenge modes and fun items.

Dungeon Crawl is the other roguelike that I feel I should like, but I have never put much time into it.

zebramatt:
I'm going to throw this out there but perhaps the reason you struggle to get into roguelikes is because a large part of the appeal of roguelikes is that you constantly feel like you might die at the drop of a hat (at least until you're sufficiently skilled at living on the knife edge) - and that pivotal aspect of them doesn't appeal to you?

For me, anyway, dying has always been part of their particular charm. If I want to not die, there's plenty of other dungeon-crawling games which are in many ways much 'better' - but roguelikes always pull me back, no matter how crappy the interface might seem. It's just more satisfying when I do well in a roguelike because I know careless death lurks around every corner.

zespri:
Yeah, may be. I know I will never play DF, because I'm definitely not into "loosing is fun" crap thing=)

zespri:

--- Quote from: arcee on July 21, 2011, 02:28:03 AM ---I'm a big fan of DoomRL as another friendly roguelike. 

--- End quote ---
Yeah, I read that many people like DoomRL too, but I'm not sure that I enjoy Doom theme in a dungeon crawler.

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