Major fan of the Final Fantasy: Tactics games here.
Me, too. Keith likes Brigandine and others more, but I'm quite pleased FFT just came out for iPhone. FFTA was also great, FFTA2 was less so to me.
OMG Chris I love you <3
Please make the spiritual successor the Final Fantasy Tactics game on PC. God I loved FFT so much as a kid. I used to make my parents rent it for me so much from Blockbuster
that they just went ahead and bought it for me because they were wasting so much money lol. I played that game for such a long time, there are so many good memories from it.
To this day, I don't feel like anybody has made a true sequel to the game. Even FFTA was a disappointment compared to the original game (what, with this clunky rule system, different races, and abilities based on weaponry???). I would never have imagined that 15 years later not a single company would have stepped up to the plate, but all I've seen is disappointment after disappointment in this genre.
I know you guys could make the best spiritual successor to date and I would love you for it.
I've thought about this a lot, how to modernize the FFT idea while still keeping true to its roots and all the aspects that made it wonderful. This list I came up with was:
1. Keep the amazing and hugely diverse class system that had so many trees and branches for making a unique and individual team of "heroes". Specifically, the ability to have a secondary job was just awesome, and really added to the complexity of the game.
2. Keep the directional-based combat mechanic. So higher chance to hit from the back, lower from the sides, and lowest from the front. To this day, I have not seen a single game replicate this.
3. Add cooperative play to the game. The one thing I missed the most when I was a kid was he ability to enjoy the experience with other people. To be able to play a FFT-esque game, or run through the campaign with a friend or two by my side would bring me tears of joy.
3b. Simultaneous team
turns option. Unfortunately these games can take quite a while with many people playing, but if a team has good coordination I don't see why they can't take all their turns at once. Especially in modern-day gaming where people are often in Ventrilo or some other voice-chat type program, it's not unreasonable at all to think that small-scale coordination like this would be possible (and much easier than real-time tactics games like MOBAs are today). Obviously this could be optional for the people who like the more massive turn-by-turn based game (which can take hours or even days), but some people like to finish a game in one sitting.
4. Powerful AI. And this is why you guys would be the conqueror of the genre. Making a deep, powerful, and challenging AI-opponent that can utilize a variety of tactics and strategy would increase the enjoyment and longevity of the game by an unbelievable amount, and after what I've seen from AI War, I know
you guys could do it. How fun would it be to get together your best group of friends and tackle a powerful AI opponent on one of the hardest difficulties over a several hour campaign where the final battle comes down to the wire? How refreshing would it be to have an AI opponent that tricked you and surprised you (and your friends) with clever strategies and unexpected attacks? It makes me giddy just thinking about it.
5. Point-based balance system. This is something that I believe is absolutely necessary for a game of this nature. One of the problems with the original FFT is that there was no reason to stay with the lower-level classes (or "jobs") once you had access to the higher, better ones. Unfortunately, this killed a lot of the potential diversity of the game, and made most classes simply a stepping stone
to the "next best thing". Something that could do wonders in a game like this is a "point-based balance system" where your team, based on their classes, items, and skills, would accumulate a "power rating". The more powerful an individual character (and thus a team), the higher the power rating would be. For each game (at least in multiplayer), you could set a power rating threshold, so that a team's power could not go above that. In this way, you would force players to diversify their lineup instead of just sticking with the obvious best choice, which is the highest-tier stuff. For example, one player might have 2 Ninja that are so powerful on their own that they reach the threshold, and another player has 5 Knights that are less powerful individually, so he gets a bigger team. This would encourage you to use the lower-tier stuff, or mix and match the best possible combination of classes, while keeping things relatively balanced.
Anyway, I know a game like this is probably a long ways off, I just wanted to share my ideas and thoughts about the genre, and how it could be maintained and improved upon. If nothing else, it's something to think about for the future.
I love you guys and I hope that one day it becomes a reality!