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Auto kiting feature
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Topic: Auto kiting feature (Read 287 times)
mindloss
Full Member Mark II
Posts: 169
Auto kiting feature
«
on:
September 01, 2011, 05:02:55 AM »
As per the option in CTRLS. Anyone experiment with it? I have a little... sometimes it does exactly what I think my ships should be doing lots more of, and other times it looks like they're trying to give some sort of spastic chase. Thoughts?
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keith.lamothe
Arcen Games Staff
Administrator
Zenith Council Member Mark III
Posts: 15,095
Re: Auto kiting feature
«
Reply #1 on:
September 01, 2011, 08:07:16 AM »
That's pretty much exactly what it does, yes
It was funny to see what happened based on a couple really simple rules, and it's actually pretty useful in the right circumstances. But you wind up having to toggle it off when it starts doing pants-on-head-stupid things particularly with certain units.
I'm considering a less "spontaneously disastrous" control that would be per-control-group, so you would have much greater control over which ships maintained which range.
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mindloss
Full Member Mark II
Posts: 169
Re: Auto kiting feature
«
Reply #2 on:
September 01, 2011, 08:14:04 AM »
Hmm, yeah, that would help. It seems like a lot of the problem too with the way it is now is that it works fine for relatively stationary targets, but fails in pursuit conditions. Too bad, because like you said, it does seem useful...
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Auto kiting feature