Yeah, now that you mention it, 2D is pretty popular in the indie scene. Great stuff, too; Braid comes to mind. Gemini Rue was also cool. Seems like a better choice for a whole host of reasons.
I've always maintained that the SNES/NES were "superior platforms" in many ways to what we have now (although the N64 holds a lesser place in my heart too). I'm not an idiot, so I know that's probably largely due to childhood nostalgia, but I think there is a very strong case to be made that limiting a medium almost necessarily increases the quality of works in that medium. The prime example of this is NES music with its 2.5 synth channels or whatever; this literally forced
composers to design top-notch melodies since there was no "aural room" to include anything else. Sure, there was still shitty music in NES games, and plenty of it, but the tracks by the good composers on the good games are absolutely stellar. (Could you hum the Super Mario Brothers theme, or Tetris, or Zelda? Now how about Half-Life 2 or Crysis?)
Same applies to gameplay. To create a fun game with limited graphics, processing and storage, you had to be creative. Of course, this theory doesn't really hold if you take it to the extreme... the best Atari 2600 games couldn't stand up to the NES (again, probably childhood bias
), but godDAMN it's unfrickinbelievable what they managed with 4K cartridges. All in all, I kind of feel like they hit a sweet spot with the SNES, where the music could be rich but did not have total freedom, and the graphics could be very slick but only to a point... Donkey Kong Country 1-3 looked (pretty much STILL look) incredible, StarFox not so much.
Okay, done with my little rant, and it occurred to me I may be preaching to the choir.