General Category > Off Topic
Looking for a specific space game
Cyborg:
--- Quote from: eRe4s3r on September 15, 2011, 07:05:33 PM ---But unless someone knows all games ever made the most recent is going to be subjective :D
--- End quote ---
well, it would be objective. If it meets those three criteria, and because there are a finite number of games, you could determine that. Not saying it would be easy.
--- Quote from: eRe4s3r on September 15, 2011, 07:05:33 PM ---Anyhow.. gonna say Star Triangles*.. but its a very very complex game and can be very unforgiving.. . and I worked on it. So i ain't impartial on this one ;p
--- End quote ---
I hated it. I don't see the fortresses or the planetary civilizations. I see lots of triangles flying around. I'm guessing there is a mod involved if it adds those other things.
The problem with most of the space games is that you fly around on your ship forever. It always feels very limited and as if it doesn't really matter, because you never have a home. If you lose your ship, you just buy a new one. With planets, there is some amount of time investment and attachment. Losing those would actually feel like something, in addition to destroying them yourself. I'm not saying it has to be multiplayer, but something that has more of a universe feel to it.
eRe4s3r:
Yeah basically you are writing about the game I want to play as well, theres 1-planet playstyles in Space Empires IV ;p But what you look sounds more like a space-RPG with planet.. maybe in the future an indy dev will do this
As for Star Ruler, with 1.1 they added an independent race and things to capture and discover (in space that is) but i agree that its not close to what you want ;p Most 4x-games are so alike nowadays too...
Sots 2 will likely not fit your description either, in fact i know of not a single game that has gameplay quite like that... (that being, what you described ;p)
Cyborg:
yeah. I guess it really would be a space RPG, where your planet is actually a part of your role-playing experience. and you can lose it.
I think that's kind of a game would actually be doable. trade wars was able to accomplish that. if they can do it 30 years ago, certainly it could be done now.
sword of the stars 2 has a lot of potential to scratch some of my itch, but it looks like its missing the planetary portion, and once again we have giant racial fleets doing battle. some of the battle system from the original kind of confused me, and I've been wanting to get back to it and learn it the right way. I never felt like I had true control over my ships; the ability to actually attack different segments of the ships. That's supposed to be something you are allowed to do.
In a way, dwarf Fortress is really the closest to the entire idea. trade wars has better graphics than dwarf Fortress.. Something kind of sad about that.
keith.lamothe:
This one's still in development and I don't know if it will let you blow up planets or build fortresses:
http://www.soldak.com/Drox-Operative/Overview.html
But it may scratch related itches in terms of "space game" and "meaningful interaction with npc civs".
Cyborg:
I just thought of something.
AVWW to generate the planets and civilizations.
AI War for the space view of the planet.
All that's missing is building fortresses, and some other 4x artifacts. You could even do that from within AVWW. It would be like some sort of super-game.
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