Cheers, thanks! The whole point of the intro mission has been to give players a structured, linear way to play and experiment and learn about the basics of the game, without having to read a lot unless they get stuck. The adviser guardian stone and a lot of that sort of thing was really just more of a temporary stopgap measure, although we'll probably keep some form of adviser guardian in place. Probably with more of a menu tree to make getting at info easier to do, but we'll see on that.
With regard to a lot of the spacetime stuff, the details are something that are one of the biggest mysteries of each individual world, and will have to be something that would be figured out over a long period of play through clues and crystals. THAT said, I think it's a great idea to have the stuff from the intro text somewhat rehashed in a more condensed form from the first memory crystal found in the intro mission. Will be good to go back and add that in a few months when memory crystals make their return.