Well, maybe I am too dubious, but I began to lose vision of the project.
Half of my pleasure from AVWW was from exploring. I love to explore, in all senses. I love to see new places, love to discover new recipes, love to uncover some secrets and acquire new things... that' because I love Terraria, and that's was I seen in AVWW before this major changes.
But now it is different, and keep to deviate more and more. And I don't understand now, how it will be kept together. As exploring and terrain - some of most important aspects of AVWW for me before - now mostly stripped. Or is it only seems so for me? Let me see it for you (and I am speaking not about 0.550, but rather of announced changes in 0.550 patch notes):
1. Global map.
Well, obviously, no exploring here anymore. You are always see everything right from the start - and new "continent" will not much help with it, as it will be the same fully visible island.
Oh, but map is not only for tile exploring! On map I can build wind shelters, plan to acquire resources, open new ways or rescue NPCs... Or rather I could. Before changes.
Shelters will go to missions. Resources will go to missions. Oh, NPC rescuing and vortices go to missions too! What will remain? Wood and stone only? And it are obviously can be mined only two tiles around settlement. Oh, well, it seems like whole overland map lose any meaningful purpose.
But wait, you always can go in any chunk that you want and do here... something! Well, let's see, what remained at chunks.
2. Chunk map. It connects local maps together and also have some resources. Also there is mini-bosses and trash monsters here!
Well, resources are mostly not needed, as you need only one type of each for every spell - and that's all of it. Missions, I am sure, will fulfill all your needs of it.
Bosses, just as spawning monsters, now are simply obstacles. It will not give you anything that you couldn't get everywhere. It even haven't EXP.
So on chunk level map now only for "connection" purpose.
3. Cave maps. It had bosses, resources and lost NPCs!
Well, resources are the same as with chunk maps. Not needed.
Bosses are the same as in chunk. Not needed.
NPCs will gone, as it is mission objective.
Oh, well, why we need the caves now?
4. Surface - buildings maps. It had EXP containers, bosses, some resources, scrolls, healing potions and mana potions. Before changes.
Resources and bosses are viewed already. EXP containers will gone. Scrolls are gone already. Healing and mana potions gone too.
Well, what remained? Several items that cannot be aquired otherwise (as snow suit), health pods and some teleport potions. Well... looks not worth farming for me.
So, as it seems now for me, everything on map - and map itself - haven't any purpose. It's only... decorations. Well, rich decorations, definitely, but without any need of it. Essentially game now looks like settlement management plus several mission selection plus some redundant details. Well, put stone/wood production in mission type too, set crafting results and health stones as auto-reward for any type of mission, and you will not need any sort of map at all. Settlement with 7-point menu where each choice will send you to appropriate mission directly will be enough for everything.
Please, say to me that I am horribly mistaken, and didn't notice something really important? Or that I am too grim and underestimate power of health stone grinding? Or something like that? Pretty please? Because now it's look too grim...