General Category > Off Topic
Why wrong FOV is not a small issue
eRe4s3r:
Explained by a proper game art school - one that most AAA developers never visited
http://www.youtube.com/watch?v=blZUao2jTGA (Part 1)
http://www.youtube.com/watch?v=S1XsPYPGcl0 (Part 2)
Coming up again, because of the absolutely terrible Darkness II FOV fiasco
I am cross posting this over various forums so don't be shocked to see it popup elsewhere..
x4000:
What did Darkness II do? Have too low of a FOV on a PC port? I'm not familiar with the game at all.
eRe4s3r:
Darkness 2 like all bad console ports has a fov below or at 60° that can not be changed and thus makes about 1 in 5 gamers on PC motion sick within 10 minutes, right down to near instant.
x4000:
Yikes.
eRe4s3r:
Heh ;) Yeah it should explain why some (probably not enough) people are very vocal about this issue, and "we" the more sensitive to limited FOV people (its a difference in how the brain processes visual feedback) some people are very good at detecting peripheral motion and it makes them LITERALLY SICK when the fov is wrong ^^
I am thinking of creating a website of shame where i just list PC games by developers and their FOV (and whether or not theres issues or not)
Have to think about this for a while... it might become quite popular.. widescreen gaming only cares for the aspect ratio which is only peripherally (hehe) related to the peripheral vision / fov problem
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