General Category > Off Topic

Why wrong FOV is not a small issue

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eRe4s3r:
Explained by a proper game art school - one that most AAA developers never visited

http://www.youtube.com/watch?v=blZUao2jTGA (Part 1)

http://www.youtube.com/watch?v=S1XsPYPGcl0 (Part 2)

Coming up again, because of the absolutely terrible Darkness II FOV fiasco

I am cross posting this over various forums so don't be shocked to see it popup elsewhere..

x4000:
What did Darkness II do?  Have too low of a FOV on a PC port?  I'm not familiar with the game at all.

eRe4s3r:
Darkness 2 like all bad console ports has a fov below or at 60° that can not be changed and thus makes about 1 in 5 gamers on PC motion sick within 10 minutes, right down to near instant.

x4000:
Yikes.

eRe4s3r:
Heh ;) Yeah it should explain why some (probably not enough) people are very vocal about this issue, and "we" the more sensitive to limited FOV people (its a difference in how the brain processes visual feedback) some people are very good at detecting peripheral motion and it makes them LITERALLY SICK when the fov is wrong ^^

I am thinking of creating a website of shame where i just list PC games by developers and their FOV (and whether or not theres issues or not)

Have to think about this for a while... it might become quite popular.. widescreen gaming only cares for the aspect ratio which is only peripherally (hehe) related to the peripheral vision / fov problem

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