General Category > Off Topic
Why wrong FOV is not a small issue
BobTheJanitor:
Silly console programmers. If they keep trying to hide things from rendering behind narrow FOVs, we'll end up with an FPS where you can only see things in a 15 degree arc and the light falls off to darkness 10 fee in front of your character. But that tiny postage stamp that you can see will be rendered beautifully!
eRe4s3r:
The thing that baffles me, on consoles there is a logical reason for 60° fov (distance to TV - long controller cables) but on PC, with keyboard and mouse, people sit a LOT closer to the screen and have nowadays also huge screens (21" and above) in this case, a fov of 80 or more is physically REQUIRED.
There is absolutely NO excuse not to make fov an option, its not a preference, not a cheat. Its a physical reality that closer to screen requires higher FOV in the game because the human FOV is fixed.
This is a problem for as long as crappy console ports exist, and Digital Extremes, the makers of Darkness II, Bioshock II, and Homefront. Are like the epitome of ignorance when it comes to this. Their sole goal seems to be to make (some) PC gamers SICK. Out of spite, and fully intentional, because they KNOW this issue exists.
keith.lamothe:
--- Quote from: eRe4s3r on January 25, 2012, 05:22:15 PM ---Out of spite, and fully intentional, because they KNOW this issue exists.
--- End quote ---
Now now, don't attribute to spite what is fully explained by laziness :)
Hearteater:
Or management.
eRe4s3r:
Maybe I should ask them? ;p I feel like doing this.. 1 cynic deed a year.. and all that.
Gonna write
"Dear Digital Extremes
Why are you constantly trying to make us PC-Gamers sick? We never did anything to you, always loved your games, yet you thank it by locking the FOV of your games to 60° even though any biology student knows that the human eye has a fixed FOV, and as such the closer one gets to the screen the higher the FOV of the game has to be. For consoles a 60° might make sense, but nowadays people actually have PC Screens above 15" (hard to believe, I know) where such zoomed in fov is a physical, real and biological problem.
For 3 games we suffered by your ignorance of the basic principles of human biology and sight, and now you did it again with Darkness II. As if your previous games had not already caused enough nauseous people, you truly topped it this time, many people I've talked to who played your game on a big-screen on the PC got nearly instantly sick. Motion sick, that is. Because you are, with your zoomed in and locked FOV, depriving our brain of a needed visual frame of reference.
I hereby ask you with not a pinch of jest, but with maybe 2 pinches of cynicism to please think of the people who have to clean up after their best friend just got motion sick from playing Darkness II. We PC-Gamers, nah, who I am kidding... I am not a group of gamers, I am a single gamer who got motion sick from playing Darkness II for the SOLE reason that the FOV is way, way too zoomed in. This is not a preference, or a cheat, a properly adapted FOV that takes into account distance of eye to screen, size of screen and aspect ratio is a biological necessity for a small yet very vocal part of your customers. Customers, whom for 3 games (Bioshock II, Homefront, Darkness II) you have tortured intentionally and knowingly, forcing them to devise custom hacks and tools to make your games playable without making the players sick like a fresh sailor on a boat during a storm.
Sincerely,
a severely motion sick Darkness II player. On a 23" screen, on PC.
"
And yes, i am not kidding, gonna send them this 1:1 via their websites contact formula .. tomorrow ;P
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