So I kind of disappeared for a while, but...it's me again!
My old AI War group's interest in AVWW has finally picked up enough to the point that they're getting kind of antsy about 1.0 finally coming out at some point, particularly because it actually has multiplayer now, so I figured that was as good an excuse as any to set up a server and see what we could see. We'll see about that part later, but the server part is an adventure in itself. I am a firm believer that servers should not run Windows or be on my home connection, especially when I have a perfectly good one sitting mostly idle in a datacenter somewhere which is already running Linux.
For anyone playing along at home, it seems to work fine so far just zipping up the Windows install dir, chucking it up on there, and running it in the current stable version of Wine. I also needed the Mesa OpenGL crap and Xvfb just so it would have somewhere to draw the useless status window that I can't see, but without it it won't even run, so... The moral of the story is that it does run, even if it's a bit inconvenient.
I haven't tried playing with other people yet, so I'm not sure how performance is. RAM use is just fine with no graphics to deal with or anything, but the CPU situation is not looking great. (Speaking of which, I still do not understand how I'm not getting a solid 60fps in this game. It made sense in the alpha before stuff was more optimized, but I have even faster hardware now than I did then, and I was dropping frames a few times in the tutorial of all places.)
So yeah, you can run the server completely headless on a remote Linux box with a bit of dicking around. It is doable. I'll have to get back on you on how well it actually works on the hardware I have (two cores of whatever hexacore offering AMD had last year, shared with someone else, and 2GB RAM; it's not otherwise doing anything terribly intensive most of the time, so most of that is available to it).