Allright, after having my share of dif 7 and 8 wins, I figured it was time to try something new. Seeing a bunch of folks trying to win against dif 10/10 wave type AI’s, I figured I’d go with the flow and see how far I can get with my own strategies.
The settings are as follows:
Map seed: 1310147706
Map style: Realistic
Available ships: Complex (even CSG’s are turned on)
0 AI progress over time
Minor Factions: Resistance fighters, traders, miners, dyson sphere, golems medium and spirecraft hard (the last one might become my doom, but I wanted my first try to be like how I normally play my games)
Furthermore I play with low caps, extra fog of war and the “show unexplored wormholes” box unchecked.
Normally I’d set the AI types on Random All, but I’m not THAT confident of my abilities so I’m playing against 2 vanilla’s.
Blade Spawner selected as my bonus ship (3 wormhole exits) and ready to go.
Almost all my planet names are djinni’s or summons from a game called Golden Sun: The Lost Age in case that sounds familiar to anyone. My Homeworld is called Ground and I start off with sending a single mk I scout to each of the exits. Since the planets surrounding your homeworld don’t have tachyon guardians, a single scout is enough.
The Planets Ether, Shine and Mist are discovered and I’m happy to tell you that none of them is MK IV. Shine is Mk III however, so I do have to be cautious. Both Shine and Mist have an E-type CSG on them and Mist has 4 metal and 3 crystal on it, so that might be nice. Unfortunately Mist has also 3 more unexplored exits so that might be tough defending it. Ether holds nothing special.
I decide I want to know what’s beyond Ether so I send my remaining 7 mk I scouts to find out. Started building mk I fighters at the same time, because I know single enemies will come and attack me if I don’t.
Well, I now at least know towards which direction I will NOT expand. Ether’s neighbor Aroma turns out to be MK IV, with 2 ion cannons and also an E-type CSG. Best to leave it alone.
2 more science labs and 14 engineers build to speed things up.
Knowledge unlock #1: Advanced Warp sensor
It’s a shame that I will not use this for any of my future planets, because I use logistics only. But it’s a must for my homeworld.
Knowledge Unlock #2: Gravity Turret Mk I
These are my main defense in any game. Place them in a straight line from the wormhole to your command station and the enemies will get nowhere.
Building the engineers drained my metal, but that’s ok. Perfect time to use the excess of crystal to build an extra forcefield for my command station.
Some more mk I scouts to scout past Shine and Flower is discovered (which also happens to be connected to Mist). This is a planet to avoid… Mk III fortress and a counter guard post on it. Also has a D-type CSG on it, but that’s not so important. I’m sure there will be better opportunities to take the D-types out.
Scouted the remaining 2 wormholes past mist, and it’s not looking good. On the mk III planet called Serac there is an AI-eye, a counter spy and 2 EMP guardians. The other one is called Corona and is Mk IV, with 2 ions, an orbital mass driver, a counter guard post, a warp gate guardian and a sniper guardian. It also has a D-type CSG, but this wasn’t really what I meant with a better opportunity lol.
Well, that’s as far as my mk I scouts could get… I’ll wait for the initial wave to unlock higher (almost 6 mins ingame).
Building some blade spawners and frigates in the meantime. I seriously hope I can beat the first wave lol. I remember trying dif 10 once a long time ago just for fun and the first waves killed me. Though I realize first wave has been made somewhat easier now and I certainly have improved in this game. So let’s hope for the best.
06:40 Wave #1
46 AI 1 fighters, 2 starships [II] to Ground
This seems…. Incredibly easy. I know the real challenge starts at somewhat higher AIP and that the first waves have been made easier for a purpose, but 46 mk II fighters? Come on lol. Oh well, lucky for me.
One gravity turret and 4 tractor turrets near wormhole build. Normally I would unlock missile frigates mk II, but my mk I ones, tractor turrets, gravity turret and blade spawners should be more than enough to deal with this.
I was right, it was fairly easy to deal with... until a single maw decided to join the fight and swallowed some of my ships. Right when I finished them all off the second wave arrives
10:00 Wave #2
47 AI 2 Missile Frigates, 3 starships [II] to Ground
This is gonna be somewhat tougher to defeat since I have yet to build bombers. Luckily I won’t have to build another grav turret and some tractor turrets. The wave spawns at a different wormhole but has to pass through the grav and tractor area in order to get to my homeworld.
Doing allright I think, wave is half dead. And then the next one spawns -.-
12:30 Wave #3
47 AI 1 Fighters, 3 starships [II] to Ground
Thankfully I had enough time to prepare before this one. If the waves are gonna keep up at this speed I will be making progress very slowly. Might take an hour or 2 before I take my first planet lol.
Dealt with the wave with no losses to my fleet, now I got a bit of time to prepare.
Knowledge unlock #4 fighter Mk II
Knowledge unlock #5 Scout mk II
Really need the extra fighters for some extra cheap firepower. And the scouts speak for themselves lol. Still haven’t found a good target to expand towards. Haven’t got enough metal yet to actually build the scouts though -.- getting way more crystal than metal.
17:50 Wave #4
90 AI 2 Vorticular Cutlasses, 2 starships [II] to Ground
Oh, something new. Good thing I unlocked those extra fighters with their bonus against close-combat. Scouted past Aroma to find Megaera, a mk III planet with a D-type CSG and a counter guard post. Wave dealt with, building more scouts to find a good target.
This concludes the first part of my AAR, more to come. Not looking forward to when I actually have to expand lol.
I'll add in a screenshot to display the current galaxy view.
and yes, my games always start out really slow and defensive. I don't turn very aggressive until mid-game.