Author Topic: On nenzul starships...  (Read 479 times)

Offline chemical_art

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On nenzul starships...
« on: February 16, 2012, 12:22:55 PM »
They say on their description they can make things outside of supply, but do not!

*grumble*

I wish they did. Then they would be useful.
Anything I suggest can be put on mantis by anyone else.

Heck, claim it as your own unique idea.

For I never will.

Offline Diazo

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Re: On nenzul starships...
« Reply #1 on: February 16, 2012, 01:54:41 PM »
Really?

I am pretty sure they are supposed to be able to.

Last time I used them, which was like patch 5.014 or so, they were able to.

That's the whole point of them (AFAIK), and why they cost so much K to unlock.

D.

Offline keith.lamothe

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Re: On nenzul starships...
« Reply #2 on: February 16, 2012, 03:00:47 PM »
Huh.

Save?  Just to make sure I'm getting the same scenario; what it says is blocking it and what's actually blocking it can vary.
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Offline chemical_art

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Re: On nenzul starships...
« Reply #3 on: February 16, 2012, 03:11:16 PM »
On planet Tolphi

(I had restarted the game, which was at high caps, to lower ones, to save my poor cpu. But the results are the same: Starship cannot make units.)
« Last Edit: February 16, 2012, 03:13:17 PM by chemical_art »
Anything I suggest can be put on mantis by anyone else.

Heck, claim it as your own unique idea.

For I never will.

Offline Shrugging Khan

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Re: On nenzul starships...
« Reply #4 on: February 16, 2012, 03:16:09 PM »
Just make them do it. Shooten to threat them if they don't.

Nah, really. They just look red, but they actually work!

Offline chemical_art

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Re: On nenzul starships...
« Reply #5 on: February 16, 2012, 03:18:44 PM »
huh. So they do.
Anything I suggest can be put on mantis by anyone else.

Heck, claim it as your own unique idea.

For I never will.

Offline Shrugging Khan

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Re: On nenzul starships...
« Reply #6 on: February 16, 2012, 03:31:05 PM »
I came across the same thing yesterday, but seeing as I'm not adverse to violent solutions in situations of disobedience...  :o

Offline TechSY730

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Re: On nenzul starships...
« Reply #7 on: February 16, 2012, 03:38:10 PM »
Also, has anyone noticed that occasionally engineers try to assist the construction of Neinzul starships when they aren't actually building anything? Even pausing the starship doesn't fix it, I have to scrap it when that happens.

Offline zharmad

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Re: On nenzul starships...
« Reply #8 on: February 17, 2012, 08:37:56 PM »
I would say this is more of a polish-before-major release issue. Have been using them in deep strike regularly before Fallen-Spire.