So in the release notes, you have to keep the new "ship design hacker" on an AI controlled planet for it to do its stuff. According to that, if you try to take out the planet and bring in that hacker on the now neutral planet, it won't work.
IMO, that seems like a counter-intuitive gotcha, considering that the other ships in its class (the science labs) work just fine on neutral planets. Not to mention my first instinct to use this new unit would be to take out the planet, get the hacker in, and once that is done, then take the planet.
I understand why you did this, so the counter-sabateur mechanic can kick in, but can this be made clear somehow? Or better yet, find a way to get it to work on neutral planets while still keeping the challenge.
On a positive note, I am glad to see sabateur related mechanics fleshed out a little more.