Poll

How should environmental damage be calculated?

% of base health - all my extra health is for monsters!
3 (15.8%)
% of current maximum health - as I get tougher, the world gets tougher!
0 (0%)
Discrete values - damage is damage, after all!
15 (78.9%)
Something else - these ideas stink!
1 (5.3%)

Total Members Voted: 19

Author Topic: Falling damage: which mechanic?  (Read 1361 times)

Offline Terraziel

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Re: Falling damage: which mechanic?
« Reply #30 on: March 02, 2012, 06:37:22 PM »
I 'd guess he was probably thinking more along the lines of lowering how much lava impaired your movement, making it easier to escape.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Dev
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Re: Falling damage: which mechanic?
« Reply #31 on: March 02, 2012, 07:03:47 PM »
I was thinking lowered penalties for lava in general.
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