Author Topic: NPC Rescue Missions  (Read 1041 times)

Offline Panopticon

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Re: NPC Rescue Missions
« Reply #15 on: March 02, 2012, 02:23:17 AM »
How are these missions supposed to be completed? I assumed that it would be just leading the NPC out through the door, but this doesn't seem to be the case. I'm sure I'm missing something pretty obvious but I've yet to complete one of these missions.

Offline Terraziel

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Re: NPC Rescue Missions
« Reply #16 on: March 02, 2012, 05:16:43 AM »
When you reach the exit with the NPC following you it should make a dash for the door. Mission Complete.

Offline BobTheJanitor

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Re: NPC Rescue Missions
« Reply #17 on: March 02, 2012, 09:03:49 AM »
In my only successful attempt, I had to drag the NPC through the door by running past it.

Online x4000

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Re: NPC Rescue Missions
« Reply #18 on: March 02, 2012, 09:10:10 AM »
I think the NPCs are not having their health go up as the tier increases, which would explain that.  I'll ask Josh to test that.

At any rate, important changes are coming to NPC rescue missions shortly (pathing, collision boxes for NPCs, their methods of stopping and firing), so hopefully that will really help.
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Offline Panopticon

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Re: NPC Rescue Missions
« Reply #19 on: March 02, 2012, 12:44:37 PM »
Thanks fellas.

Looking forward to seeing what you'll do with them, x4000.

Offline Ixiohm

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Re: NPC Rescue Missions
« Reply #20 on: March 02, 2012, 05:39:01 PM »
Even thou I have completed some of this type of missions, I am - like Panopticon - a bit unsure about the condition for their completion.

The flowing I haven't reported on Mantis because I don't know the ratio 'bug' / 'me don't understand game mechanics'.
Anyway, the other day I went on a secret rescue NPC mission inside a house. I found the NPC and led him back to the mission entrance, then I went thru the entrance so that I was back in the mission staging area. I was expecting to get the message that I had rescued the NPC, but I got none. The mission was still active so I went in again only to find that a new mission room had been generated, so I started to make my way thru this new room (which had monster spawners in it), after having traveled some distance in this new room I get the message that the NPC is dead and after a few more steps I come across the NPCs vengeful ghost  ???.

This has raised a few questions / ideas for improvement. Firstly, it seems possible to (without warning) leave a rescue mission and i.e. accidently leaving the NPC behind. I think it would be great to get a message similar to 'X have not kept up with you. Do you want to leave X behind?', if you are about to leave the mission without the NPC. Secondly, If you leave the mission and thus leaving the NPC behind, the mission should probably be forfeit.