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Messages - RCIX

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1
Got off my ass and put mine up there.

2
Off Topic / When Economies are mis-designed
« on: May 04, 2013, 04:37:29 AM »
http://penny-arcade.com/report/article/how-a-clever-player-with-a-useless-item-almost-took-down-eve-onlines-entire?utm_source=feedly

Holy crap. Eve may or may not be a spreadsheet simulator, but by god does it make some of the funnest reads for a game I've seen in a while.

3
Hardened Gunboat:

Health: Above Average
Speed: Slightly beats triangle ships
Cap: Bomber size
Hull: Composite
Range: Between Cruiser and Bomber (lean cruiser)
Bonuses: Polycrystal, Command-Grade, Medium, Close-Combat, Light
Reload: 4 seconds
Cap base DPS: Slightly above average
Ammo: Minor electric? Maybe Dark Matter or something exotic
Immunities: Reclamation, Instakill, Gravity effects, Mines, Area Damage

It's so damn hard to think of new ideas for AI war that I went with "stat stick for your fleetm, including some good immunities and bonuses" =p

Also, a semi related note: now that you'll be going into full expansion mode, I don't suppose you could spare some time to look at making the Chameleon a little less lame? :D

4
AI War / Re: Ion Cannons
« on: April 27, 2013, 09:09:37 AM »
Hmm. Well, and this is drastic, but... What if they acted like super implosion artillery? Did like 50% of a target's max health per shot.

5
AI War / Re: Ion Cannons
« on: April 27, 2013, 08:10:58 AM »
...

6
AI War / Re: Ion Cannons
« on: April 27, 2013, 06:58:16 AM »
So wait, the solution to the complaint that ion cannons at reasonable difficulties (7.6 and 1 homeworld) are a non threat when they shouldn't be is... turn up the difficulty?  :o
Yes. At least partially. Ion Cannons are basically economic attritioners. If you constantly have "too much" resources you're playing on "too" low difficulty.

But if they aren't doing that on difficulties they should...

7
AI War / Re: Ion Cannons
« on: April 27, 2013, 06:46:31 AM »
So wait, the solution to the complaint that ion cannons at reasonable difficulties (7.6 and 1 homeworld) are a non threat when they shouldn't be is... turn up the difficulty?  :o

Also, once you get several worlds, resources are easy to come by except in re-fleeting situations, at which point you have resource issues anyway.

8
AI War / Re: Ion Cannons
« on: April 27, 2013, 06:17:22 AM »
But... I do. One ion cannon is, in pretty much every case, literally going to kill 4-8 units before it dies. A few might get through as many as 20-40. And uh, if by "early game" you mean first couple of hours, sure. Most fortified worlds will chew up and spit out player fleets. Once you have a fleet ball worth talking about, then they'll kill a few and get curbstomped by the player forces. Never mind if you use bomber starships, raids, or any of the myriad instakill immune units to kill it.

Eyes are another story, and I think they are a lot better.

9
AI War / Re: 7/7 game with next to no knowledge used... won.
« on: April 26, 2013, 05:33:14 AM »
Isn't a big problem that you situationally get MkIV for free with your MkIII purchase, if its feasible to take the factory for it?

10
AI War / Re: 7/7 game with next to no knowledge used... won.
« on: April 25, 2013, 01:20:02 AM »
What if you got [ai mark level] ships from ARS?

11
AI War / Re: So, turret balance
« on: April 23, 2013, 09:36:20 PM »
beam drones
So very wrong.

Mental images of walking down the carrier deck; here are the tiny needler drones; here are the tiny laser drones; etc... and here's the 1 fat oversized beam drone that takes up the entire fighter bay.
And its still more effective than all the others put together =p

12
AI War / Re: Ion Cannons
« on: April 22, 2013, 03:31:17 PM »
I'm not to certain the ion cannon needs a huge boost either, but I'm not certain it doesn't, either.

I do think it would be interesting to ask the following questions, just as a point of context to the discussions.
  • What difficulty do you usually play on?
  • Do you often play against harder AI types?
  • Do you play with superweapons? Yours or the AI doesn't matter, just their existence.
  • Do you play with multiple homeworlds?

7-7.6ish, not really, yes (golems at least, spirecraft as well usually), and no.

13
AI War / Re: Ion Cannons
« on: April 22, 2013, 10:23:45 AM »
Ion cannons now are always going to be "curbstomp them first because they're too hard to deal with while clearing a planet" or "useless annoyance not worth defending". That's why.

14
AI War / Re: Ion Cannons
« on: April 22, 2013, 09:23:18 AM »
To add, its tricky to balance Ion Cannons as-is because Zenith Trader nonwithstanding, it'll be very difficult to strike a balance where the player wants to do something other than ignore and not care about whether ion cannons exist in the first place or just stomp them into the ground before assaulting the world because they're too strong to be capturable. Kind of amusing to think that ion cannons used to be so strong that while they served as a good defense, you'd never get them because it would be a waste of time to leave it up =p

15
AI War / Ion Cannons
« on: April 22, 2013, 09:18:25 AM »
So i was playing and I noticed, the Ion Cannons really seem lame now. They gib 4 every 8 seconds, which really doesn't seem like much at all. I don't remember if they were 1/second or 1 per 2 seconds before, but 4 every 8 seconds feels really lame =/

Here's my idea. Have Ion cannons go back to one shot. Now, give them an ability that says "Gains an Additional Shot for each X Enemy units on planet", which does exactly what it says on the tin (X being experimented with for a sweet spot). This keeps Ion Cannons scary to large fleet forces without feeling like you can't attack with smaller low-cap raiding forces and achieve nothing.

Basically, Ion Cannons before when they were firing streams of projectiles were something you could never afford to attack given that you'd be quickly losing ships as long as you remained on the planet, and attrition would kill your resources before you could clear it reasonably. The new ion cannon is a non-threat to reasonable sized fleetballs, and you can even assault multi-cannon worlds without caring once you have a large fleet. Never mind the current strength of starship only games and lowcap units in general =p

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