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Messages - Kronic

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1
Skyward Collapse / Re: First Impressions/Initial Feedback
« on: May 23, 2013, 04:22:53 PM »
I'm glad to know we share a taste in flavours of cheese. :P

2
Skyward Collapse / Re: First Impressions/Initial Feedback
« on: May 23, 2013, 03:59:53 PM »
Further initial feedback: I've lost the tutorial twice. Remind me not to try stacking global tokens without considering the synergy consequences.

The "Must be close to an enemy town centre" thing for placing towns is...frustrating at times, but I can clearly see what you're going for with it and I think it works well. It's just a right pain in the neck. :P

Took me a small while to get the hang of how to manage the military semi effectively, but once I got read the tooltips thoroughly it all slotted into place and became pretty intuitive - or at least as intuitive as it can be with only semi control. Good work.

The randomly appearing tiles on the island are also something I feel could do with a small mention - again, I may have missed something, but they kind of happened without warning or explanation: an intentional "show, not tell" sort of thing, or just something you thought obvious enough not to need a quick explanation?

Apologies for most of the negative feedback being a "The game doesn't tell me everything" point of view by the way, I'm from the days where game manuals fit nicely on bookshelves and a bit set in my ways. >.<



EDIT: And from an intuitiveness point, it may be beneficial to highlight the relevant submenus/icons for buildings during the tutorial. I found them reasonably quickly, but it'd be a nice touch for ease of access.

3
Skyward Collapse / Re: First Impressions/Initial Feedback
« on: May 23, 2013, 03:47:47 PM »
Lovely, cheers for the clarifications. I know how it is with you guys and the SP/MP splits, so no worries there either.

4
Skyward Collapse / First Impressions/Initial Feedback
« on: May 23, 2013, 03:23:17 PM »
Throwing together this thread as I imagine there'll be a fair bit of "Quick comments" and questions coming in with release. I keep having couple of sentence things I want to point out, but don't want to clog other threads. :P

First off, soundtrack is - as ever from Pablo - very nice. The guitar plays off very well against the rest of the composition as well.

Secondly - Multiplayer: How does it work and the like? Can't see anywhere which explains how the game actually plays in it, though that may just be me being blind - a quick one time popup when you click to enable Multiplayer or on the MP button on the main menu would be great if I'm not just missing it entirely.


5
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 02:54:38 PM »
I put down Yggdrasil, and then the world exploded.

I kind of forgot that Eldhrimnir was also active. D:

6
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 01:45:43 PM »
Glad to hear it. Must say I'm liking it a load so far. Constructing mountains is a lifesaver. :P

7
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 01:41:47 PM »
Aye, running the tutorial now - was a bit naughty and played around with the Arcen store URLs to order mine. Apologies if this was frowned upon, if so, I'll avoid doing it for future releases. >.<

8
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 01:05:08 PM »
Aye, I'm grabbing my copy from Arcen as well.  Was watching the store page as well, but then my willpower broke. Oops? :3

9
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 12:59:15 PM »
Uch, sounds like a real pain. I feel for you.

10
Skyward Collapse / Re: Release Time?
« on: May 23, 2013, 12:54:55 PM »
And I see the Arcen shop is about ready~

I must say, I'm quite looking forward to this. Looks rather my cup of tea.

11
AI War / Re: Do exo-galactic waves ever reach a cap on intensity?
« on: November 05, 2012, 11:28:04 PM »
I'm vaguely horrified about how slowly you guys run into H/Ks - I tend to play 2 HW/4 Champs and get MK Is in the Golem/Spire exo waves from the get go.

12
AI War / Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« on: October 19, 2012, 09:09:06 AM »
Man. "Only two major projects". You make it sound so easy. :D

13
AI War / Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« on: October 19, 2012, 08:54:39 AM »
Well spoken Tech.

Well done on the release guys - I imagine you'll be looking forward to a well deserved short break soon? :3

14
AVWW Mods & Maps / Re: Using Modifier Keys for Skills
« on: April 24, 2012, 03:24:17 PM »
I use ESDF instead of WASD

I loved you by this line, the rest was just icing. :)

15
A Valley Without Wind 1 & 2 / Re: Would anyone be interested...
« on: November 21, 2011, 11:21:22 AM »
I'd be interested. As far as systems go, I really like what Claude Smith did with the Heaven's Feel RPG based off the Nasuverse. It's Unisystem at base, but with the Natures and Demeanour systems from WhiteWolf games modified to fit. Really good on a character driven level, which I feel an AVWW game would be well suited to. Not really a system to use per-se, but a very good example (in my opinion) of a homebrew system done well. :)

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