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Messages - Oralordos

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1
AI War / Re: Taunt/trigger thread for new expansion
« on: May 17, 2013, 03:57:11 PM »
I just imagined that last comment in the deep voice of the AI voices.... I'm a little creeped out now.

2
Skyward Collapse / Re: Rock Paper Collapse
« on: May 14, 2013, 09:15:59 PM »
3) But even those who have some inkling of desire to help don't generally want to take responsibility for what they say: 
- They often speak in a very "armchair developer" tone like they have tons more ability-to-know than we do.  In some cases that's probably justified because it's not like we're experts in everything, but by the way it all sounds you'd think we were 5th graders doing game projects with class and the commenters were Valve developers coming in to give advice.  Actually the Valve developers would probably be less condescending in that situation.
Valve actually is less condescending, they put your stuff on Steam without needing Greenlight or anything. So apparently they think you are doing something right.

P.S. I agree you are doing something right. I hope that Valley 2 gets revisited for an expansion sometime in the future too.

3
Game Development / Re: How did you do it? (The community that is)
« on: May 10, 2013, 02:34:05 PM »
I agree with Moonshine Fox. Arcen is probably the only place I would buy every game they make whether I intend to play it or not. So far though, Tidalis is the only one I haven't found interesting enough to keep my attention. And even it is quite nice. Arcen just makes good games, and maintains a level of interaction on the forums that most places don't.

4
Skyward Collapse / Re: Skyward Collapse Alpha 0.808
« on: May 09, 2013, 10:51:46 PM »
From the sounds of things, it seems Cinth has really earned that free copy of the game with all of the bug hunting. Especially the hard work in finding reproducible situations. I kinda feel guilty only mostly pointing out that if the player pays attention, the economy was still overpowered. Oh and convincing one of my friends to get it as soon as it hits beta.

5
I also keep playing despite what the AI gets. I rather dislike when they get Spire Stealth Battleships, but I find that finding a way to neutralize them is a major part of the challenge that I enjoy.

6
Skyward Collapse / Re: Chapmen Removal
« on: May 07, 2013, 11:28:32 PM »
My first game kinda fizzled.

My second game I managed to get my Norse economy up to my levels but not the Greek. Luckily I was able to set up a chokepoint. I stuck a level 4 guy with adamantine there as a guard for the last 10 turns, and by the end of the game, he was down to half health. This is guy with more health and damage than one of the gods, and he was taken down to half health on a chokepoint in 10 turns, when facing the comparatively weaker Norse. Did I mention that the Norse units were all at level 2 and 3 too? Not level 4s? This was back during 0.801 too so there was massive chapman congestion. That game I could actually see waves of units incoming. Everything would produce, then the next turn everything would move, then everything would produce again.

My third game was a game where I tried diplomacy. You can see my diplomacy area here. Note that there are six town centers with at least two military buildings on each on screen, there are two more to the lower right, and 4 more that are pure military off screen to the upper left. This was on 0.802 so the chapman congestion problem was solved, and I am informed that prices more than tripled on that version as well, but I had a high enough surplus that I didn't notice. There were at least 6 deaths every turn in the battle area as well.

I'll finish my current game on 0.804 tomorrow and send post the save so everyone can see what kind of crazy things are possible when you go crazy.

7
Skyward Collapse / Re: Chapmen Removal
« on: May 07, 2013, 08:12:20 PM »
I'll send you my current one once I get far enough.  >D

8
Skyward Collapse / Re: Chapmen Removal
« on: May 07, 2013, 08:03:22 PM »
Am I the Cinth of Skyward Collapse Alpha?  ;D

9
Skyward Collapse / Re: Chapmen Removal
« on: May 07, 2013, 07:25:58 PM »
It might reign me in a bit. When I play I usually manage to streamline everything to the point where I will have 6-8 cities on each side, each with 7-9 unit producing buildings with enough resources to build a unit on everything whenever the buildings are open. I actually get enough units on the board that when it goes into the unit turn, it actually pauses for a noticeable amount of time while it calculates what everything is doing. I also used to get multi-million points before that was removed. The sheer number on both sides maintained a stalemate even if one side was stronger altogether. The update that increased the costs of everything didn't even effect me. ;)

10
Skyward Collapse / Re: Player Feedback requested - Victory Points
« on: May 06, 2013, 07:58:29 PM »
I think that having something that gives a reason to do crazy stuff is important. If points are not going to be there, than VP is a good alternative. Just make sure to put in plenty of ones that cause massive unbalances between the sides.

11
Skyward Collapse / Re: Player Feedback requested - New Tutorial
« on: May 06, 2013, 05:17:42 PM »
Quote
This must be placed at least two squares away from the town center.
I think it should say "at least three squares away" since when I see at least two, I think two and above.

12
Skyward Collapse Strategy Discussion / Re: Tip of the day
« on: May 05, 2013, 10:38:00 AM »
Setting up an area with nearby towns and embassies, surrounded by mountains can be extremely effective for getting enlightened towns.

13
Skyward Collapse LPs/AARs / Re: SC Score Contest!
« on: May 04, 2013, 04:02:08 PM »
Second game, default settings except map is the mountain one. Diplomacy is incredibly overpowered if you can set it up right. 9 enlightened towns by the end gave me an overwhelming amount of points.

14
Skyward Collapse LPs/AARs / Re: SC Score Contest!
« on: May 04, 2013, 01:24:24 AM »
I played with 20 turn rounds and got 197k.

I somehow overloaded my Norse economy so they were actually sending massive waves of units. At the end I had chokepointed my Greek towns and stuck a level 4 guy with adamantine in the way. Massive deaths accrued.

15
Skyward Collapse LPs/AARs / Re: [ALPHA-FEEDBACK] First Time Play
« on: May 03, 2013, 07:13:03 PM »
Well game over. Blue somehow came from behind to get about a million archers and cavalry. Red kinda just rolled over and died even when I stopped doing anything for blue at all. I didn't help by giving a level 4 cavalry adamantine. The massive bandits were scary though.

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