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Messages - Andyroo

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A Valley Without Wind 1 & 2 / Worlds
« on: February 07, 2011, 10:12:33 PM »
So, been reading more and more into AVWW (was looking forwards to it as a TD, even if this sounds even better). I was reading up on how you would only ever have to make one world, and this sounds great. However - I was also reading up on how multiplayer is a not-commited-to likelyhood, and I wonder how these two factors would work together, should coop happen.

Part of coop is that the progress stops being "mine" and starts being "ours - the few times I was able to slowly drag friends into AI War (they lacked the patience to figure it out properly), I started new games for each instance. That way we both are "up to speed" with whats going on on the campaign. I would not want to play AVWW this way, with a different world/game for every single person I play with. But likewise I can see it being a little confusing to be dragged into different peoples worlds all the time, not knowing the situation or the history of whats going on.

Minecraft is the obvious thing to come to mind here, nowadays my internet social lot all play on the same server just as we would SP.

Would that be a possibility here? I am unsure of the alternatives, but I can see it ending up as a lot of work coordinating between people with such persitent worlds.

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