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Messages - Vinco

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AI War / Re: Special forces can be a bit... overwhelming
« on: October 22, 2012, 05:10:53 PM »
The save file is 2466.88 kB. Let me guess. You're playing with multiple home worlds?
Actually, I picked 4 saves and threw them in.  May not have been an ideal choice.

Going to earlier respondents in the thread:  Good thoughts on the martyrs/cloaks.  The limit of my tactical thinking had been to throw my fleet at it, eat what I can, retreat the botnet, rinse and repeat.  It just wasn't working well, especially when the 100+ blade spawners made their transit.

I do like the special forces concept.  I have just hit an edge case where they might be a bit too beefy for a 7.3 game.  I don't know what changes, if any, I'd want to make.

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AI War / Special forces can be a bit... overwhelming
« on: October 21, 2012, 11:24:11 PM »
In my current game (all expansions enabled, 7.3/7.3, ~8.5h in), I'm running into a HUGE problem with the AI special forces pool.  I've cleared out a corner of the map, and am preparing to advance outwards.  However, the AI has other plans for me.  As soon as I poke my head out to clear the path to the next shard, the AI sends literally thousands of ships my way.  Hundreds of spire blade spawners.  Hundreds of Neinzul sabateurs.  Hundreds of...  you get the picture.

Even with the botnet golem, I can't come close to eating the special forces.  I've spent my entire fleet several times, but just can't make any headway.  Any ideas people could throw out would be greatly appreciated.

I've attached a few of my latest saves for reference.

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AI War / Re: So, what most needs attention for 6.0?
« on: October 01, 2012, 09:36:01 PM »
I'd like to see a way to band-select only one's own ships in a MP game.  Perhaps default to a l-alt modifier?

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AI War / Re: Two nebulas I can't figure out (save attached)...
« on: September 27, 2012, 04:04:46 PM »
The problem that I'm seeing here is that apart from the drone module, the RNG has not been kind enough to give me anything that people have suggested for either of these scenarios.  What I have is:

Human and Neinzul, up to Destroyer.
Base weapon types up to mk3 (missile 2)
Shield mk3
Slicer drone mk3
Impulse cannon (unusable) mk1
Photon lance II (unusable) mk1
Doom Accel mk1

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AI War / Two nebulas I can't figure out (save attached)...
« on: September 26, 2012, 08:51:51 PM »
Can anyone manage to beat the nebulas in Barkasichu (might be possible) or Bumoatlo in this game?  I get the IMT for Barkaasichu, and can manage to get the thing down to 30% or so by the time I lose if I play it well.  The second (shattered pillar) seems to be completely impossible.  The suicide ships come in faster than I can handle them, all the friendly bases are losing health rapidly.  The regular enemy fleets are quite dominant.

Help and advice would be greatly appreciated!

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I'd like to join in a game or two of AI War with some other folks on the board.  I'd classify myself as an advanced beginner, completing one game against level 6 AI's, and currently 15+ hours into two more against level 7 AI's...  Now that the zombies might start leaving my systems, I hope to finish those.

My strategies are still rather crude, and could use some training in topics like "How to win by NOT taking every world between you and a nice set of choke points"

I'm typically available most evenings starting at about 2000 Eastern time, and could play ~3-4h per night.

If any of you use Xfire, feel free to add me: vincoed

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AI War / Re: How to destory civ spire buildings
« on: February 05, 2011, 12:09:53 PM »
Note:  If the planet is in neutral, you will still get the AI progress bonus reduction.

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