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Messages - chemical_art

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1
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Today at 08:45:58 AM »
Erasing the creatures at turn 3 seems the best solution. As you said, newbies simply.are.not equiped.to deal with mythologicals in the.age.of man.

2
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Today at 06:03:57 AM »
You got the idea Misery.

I'm not saying Mythos creatures are unstoppable or anything with just humans to fight them. Can't comment on their balance, don't know enough.

But what I'm saying that is an intermediate, if not advanced, situation, and has no business in the very early parts of the tutorial.

3
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 11:53:40 PM »

This is already stated in the tutorial.  It's right in the part that tells you to place the Elf.

That's the problem though.

I DON'T want to. At least, I don't have you have told me it is a bad idea usually.

And from what I understand I don't have to in a normal game, so why do I have to in tutorial?


There is something wrong that in order to learn more about the game I'll abandon the tutorial to play normal games.

4
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 11:42:19 PM »
Misery, keep in mind the intentionally harsh (even by my hard standards!) review: It is a deliberate attempt to make the game appeal to new players better by addressing complaints.

Suggesting that intricate, deep strategies, that sometimes are employed by some in a particular situation, makes mythos ok to use in the first age, simply does not address why for a new player it should be used.

If anything, the extent of mythos in game setup should be "You COULD setup a mythos one for free, but keep in mind it will cause great chaos!" should really be the extent of them until at least after the age of man.
 
A new player is having enough to juggle, such as me hitting roadblocks of making wood because to make wood costs wood. It is silly yes. I know it is. But in my first 5 turns I hit similar small things at least a dozen times. I'm simply not equipped for this big bad mythos.


The odds of a new player getting past the age of man right now are pretty pathetic. Getting curbedstomped by a mythos  creature (of either faction) that you didn't even want in the first place is not fun. If you choose the pain and setup up voluntary? Fine. But being forced too? YUCK!


I understand that sometimes you want it, but if the in game tutorial itself says it is a bad idea usually, it follows it is a bad idea to force it in the tutorial.

 

5
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:36:05 PM »
For this round's "I barely will give a chance" idea, I made it to turn 8.

At this point, I feel powerless against the elf, so gave up.

Still, turn 8, not bad.

Still, I wish the mythos weren't forced on turn 1. They are hard for vets on turn 1. It is a disaster to throw them into a game with newbies. Given my above save shows just how terrain so dramatically effects the game, and how RNG is so key, and how newbies will have no idea how terrian interacts...

Mythos in phase 1 simply are too unpredictable, able to kill games either way due to both RNG of unit movement and relative units placements at start , so I don't think you can really balance it without it wrecking games before even bandits occur.

6
Skyward Collapse / Chemical's hijacking for aar
« on: Yesterday at 10:28:00 PM »
OK, here is the attached save:

The elf always does the same thing.

Two things happen with the chrimera.

It goes left (relative to the elf) and fires two shots on hill, one hit KO.

It goes right, firing a single non bonused round. The elf, launching two volleys on a hill, KO's the enemy.


Keep in mind I didn't plan this at all...but I also have no idea, none, how to kill the mythos character. I get no help from the game in this regard.

Everything was going smoothly until there is just one mythos so early in the game. I don't like it. Waaay to easy to dig a hole even for a vet (which is why they don't do it) so is it really helpful for a new player so early on?

I think it would be far easier if the forced placements of mobs was done in the age of monsters (that I have never visited yet) . Make each side's free. It's a tutorial, can't you bend the rules?


7
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:22:50 PM »
and on a third reload, the first chain of events occur!

8
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:21:58 PM »
I'm scratching my head now, since the reversed just happened upon reload

9
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:18:58 PM »
In my game, the crimera got absolutely thrashed by the elf. The elf lived with over half health. I put each of the units three spaces out from the town centers, figuring that would be a forward yet near town position.

10
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:11:49 PM »
Yeah...the light elf is one shotting all my greek units, since it fires three times, and is healing so fast it as easily recovered from its wounds against the greek mythos, and now is laying siege to my greek town.

11
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 10:07:39 PM »
I get it as part of the first turn of the game after placing buildings. The section starts with "Now it's time to see your first bit of combat!" and it part of paragraph 3.

12
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 09:56:38 PM »
Logs cost logs. It sort of makes sense, but just causes headaches for those who don't know what they are doing, and doesn't really effect the game if things are going right.

13
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 09:51:15 PM »

And Norse have a weak military but strong mythologicals.  Greeks have a strong military and weaker mythologicals.

"The two mythological creatures on the map are not evenly matched. You may need to place some more barracks on the norse side to balance things out..."

This implies the norse [mythos] needs extra help via barracks due to the mythos being weaker, which is not true. The statement needs to be alter that the greeks need the barracks, or to clarify the varying powers of gods and mythos vs. military

14
Skyward Collapse / Re: Skyward Collapse Alpha 0.953
« on: Yesterday at 09:44:51 PM »
Going to splatter more things as I write them.

Got past phase 1, even with my "I don't care" cap on. Yay!

In my confusion, I basically spent 7 of my 9 points to make heavy infantry.

The tutorial warns me that due to mythological imbalance, the norse will need help...that sounded odd even to me via forum creep, and true enough, it is the opposite. The norse mythos is crushing the greek mythos. But that is a bug, and needs to be corrected.

I have a stone mason, and need more cut stone to make a smithy. Yet more stone no come. Why? ***

Now they come, but in weird amounts. How does this sorcery work?

15
Skyward Collapse / Re: Skyward Collapse Alpha 0.951
« on: Yesterday at 02:01:10 PM »
Frome someone who.has never played.the.age.of monsters...

What if the first.monster each side places in this age.was free?

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