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A Valley Without Wind 1 & 2 / Re: Valley 2 alpha v0.704 released!
« on: December 19, 2012, 12:52:59 AM »I'm actually starting to burn out on AVWW2 cause of bad luck with random generation - as explained in the tutorial, desert tower expansions are a priority in order to keep the difficulty rate at a manageable level - but for the second world in a row, I've had the vital tile leading to the tower (i.e. there's no way around it) blocked off by a double jump barrier. Maybe I should prioritise finding skelebot facilities instead.
If the game is hardcoded so that you can't unlock the towers until you get doublejump, maybe the message about the towers shouldn't be appearing so early.
Er, that actually isn't a double jump slice, it seems to fall under an issue I had with a previous slice, it works fine getting from left to right normally, but since slices are flipped to increase the randomness of chunks, in this case, when this slice is flipped, it is impossible to proceed without double jump.
Josh, this particular slice seems to be the "ExteriorFlatJungleGymsHorizontal" slice "zm_StrangeProtuberances"


