Wow. This would make the game for me. Sadly the thread is a month old. What's the project status?
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AI War patches always amuse me.I lold.
Us: "This game isn't hard enough."
Chris: "Okay, here."
Us: "Well, that's pretty cool, but I have this bug where I can still win, can you fix that?"
If the first change happens the Attritioner should be renamed. There not consistent with other Attritioner ships, like the AI one.Then let me ask you this: should the Spirecraft Ion Blaster be renamed because its Ion weapons now work differently than the AI ones? There's already a variety of technologies in the game where the human, zenith, and spire variants vary in some respects (compare human heavy beam cannons vs zenith "heat" beams vs imperial-spire continuous-fire beams, for example).
If the Spirecraft Attritioners normal attrition damage were to be entirely removed I would agree with you, but given the poll results I think it's appropriate to at least try an approach where it keeps the current attrition damage and gets this extra effect on top of that; that way it's useful in both short fights and long fights. Balancing the numbers will probably take a few iterations but I don't see why it wouldn't work.