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AI War / Re: AI War Official 7.0 Released!
« on: June 17, 2013, 10:15:22 AM »
Congratulations Keith and all, great work.
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I do think they shouldn't have put it in playable form on steam if they didn't want more players. Just do a pre-order.
But it'd be worse to back it out now, most likely.
Just imagine if Skyward didn't do particularly well. We'd have an AI War expansion every month!
Keyboard.NumLock=swallow(keyboard.Apostrophe)
Keyboard.ScrollLock=swallow(keyboard.Semicolon)
Keyboard.ScrollLock=swallow(keyboard.o)
If keyboard.o
press(keyboard.Enter)
Release(keyboard.Enter)
press(keyboard.e)
Release(keyboard.e)
press(keyboard.n)
Release(keyboard.n)
press(keyboard.e)
Release(keyboard.e)
press(keyboard.r)
Release(keyboard.r)
press(keyboard.g)
Release(keyboard.g)
press(keyboard.i)
Release(keyboard.i)
press(keyboard.z)
Release(keyboard.z)
press(keyboard.e)
Release(keyboard.e)
press(keyboard.Enter)
Release(keyboard.Enter)
wait .5 seconds
end if
If keyboard.Apostrophe
press(keyboard.Enter)
Release(keyboard.Enter)
press(keyboard.m)
Release(keyboard.m)
press(keyboard.e)
Release(keyboard.e)
press(keyboard.t)
Release(keyboard.t)
press(keyboard.a)
Release(keyboard.a)
press(keyboard.l)
Release(keyboard.l)
press(keyboard.Space)
Release(keyboard.Space)
press(keyboard.h)
Release(keyboard.h)
press(keyboard.e)
Release(keyboard.e)
press(keyboard.a)
Release(keyboard.a)
press(keyboard.d)
Release(keyboard.d)
press(keyboard.Enter)
Release(keyboard.Enter)
wait .5 seconds
end if
If keyboard.Semicolon
press(keyboard.Enter)
Release(keyboard.Enter)
press(keyboard.o)
Release(keyboard.o)
press(keyboard.h)
Release(keyboard.h)
press(keyboard.m)
Release(keyboard.m)
press(keyboard.Enter)
Release(keyboard.Enter)
wait .5 seconds
end if
I was getting waves of 24,000 units on tech level IWas this with golems, spirecraft, fallen spire, and/or champions on?
And were you taking advantage of all of those that were on, or were some on just to keep the door open but you weren't using them (yet)? FS contributes corresponding to city structures so it won't nail you just for having it on, but the golems and spirecraft cause the increase in SD response even if you don't have any.
Anyway, what would have been a reasonable wave size, given the circumstances?Hard to remember before I wrote a macro to spawn hundreds of golems.
How about four times the current firepower, to start with? Or differentiate the waves a little bit better so they are each a different multiplier.Someday. Your showdown plot was close to what I was thinking in some respects. Now I'm going to have to think of something else. Maybe for the winter edition.QuoteI spawned well over 700 artillery golemsPlanet-cracker indeed.
QuoteI still lost because the GCS has infinite range and smacks your home command station through your force fields.It does have infinite range but it's not supposed to be immune to forcefields (nor do I see that flag in the code). A while ago it was possible to hit something through a stack of ffs with a dense enough uber-salvo that the object lost the one currently tanking for it and didn't get to check for more ffs before the rest of the salvo came in, but I thought that was fixed a while ago.
you should probably be able to kill a GSC in an ambush or threeOf course, assuming that you have enough units left and can rebuild after the set of waves, you can take it down. I would also suggest lowering the speed of that ship to 35 or something. All this will do is give a little bit more time in case of serious damage and/or your fleet scattered everywhere. It has infinite range anyway, so it's not like the speed on the planet itself is a huge deal. It's only about the time until it lands in your galactic kingdom.
The point was for it to be both challenging and possible (in favorable conditions) both without superweapons and with them, though the "everything on" case is supposed to be pretty nasty because then you've got all those toys to kill it with.Yeah, I get it, it just doesn't reflect the situation of the player if you're just going by the binary state of on or off. There needs to be more fine-tuned assessment.
I could add journals for charging-started, charging-finished, and GCSs-destroyed, but in the past the journals have had a pretty minor impact on player enjoyment (from what I can tell) compared to the time it takes to write and incorporate them, so I've been trying to focus that time on coding the new stuff and fixing bugs that were annoying people instead.
QuoteIf the GCS is intended to be an instant win if it lands on your home command station, that should probably be in the journal entry as a clue.That's a good point. It shouldn't be an instant win, depending on how many ffs you've got on the station, but a GCS being on your HW would be a "this game is going to be over one way or the other in about 10 seconds tops" situation.
