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Messages - Lancefighter

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1
technically a shot can only damage one ship - modular forcefields are a ship of their own.. ish. So a 1 million damage shot could still only kill one unit.

Its an interesting idea, but you would have to have quite a bit of them to make an impact compared to a cap full of bombers or something.

2
Game Development / Re: How did you do it? (The community that is)
« on: May 10, 2013, 05:02:42 PM »
Id like to think that the early members of the community had a lot of say/influence in how the community developed as a whole. I think Chris did mention the precedent that was set pretty early in the life of the forum, and that for the most part we never really encouraged behavior that wasnt 'proper'. (edit: how did a 'whatever..' get here?)

Im actually not sure what to say outside of agreeing that community/dev interaction was a big deal of why I am here.

Also, people should visit #aiwar more :( new people often come there to look for games, and often there arent enough new people to play together. (and I am not actually a big fan of throwing new people into my diff-8 hybridfuntimes, mostly)

3
How did i miss this thread..

Zenith Bombards. By far. I think we all know what happened last time I met them.

in case you didnt know...

edit; Oh yeah, and swallowers. Except I disabled those.

4
Off Topic / Re: Ender's Game: The movie
« on: May 08, 2013, 10:28:22 PM »
Yes.. and how exactly does this trailer confirm that its going to be some hollywood explosion with twilight shit romance?

In particular - How does that one scene, seen on a trailer, destroy the entire movie for you?

5
Off Topic / Re: Ender's Game: The movie
« on: May 08, 2013, 05:32:08 PM »
I really dont understand why you people are saying theres no reason to see the film. Did you not see the Harry Potter films because you knew how they would end?

6
Off Topic / Re: Ender's Game: The movie
« on: May 08, 2013, 12:39:20 AM »
He said on reddit that unless you have read the books, the significance of the moment is completely lost to the viewer, and its just another explosion.. which is pretty accurate.

7
AI War / Re: spire Corvette modules feel weak
« on: May 07, 2013, 11:07:02 PM »
Yes.. just like spire lances on championships often deal far more damage than most people give them credit for..

that doesnt stop radiant phoenix from calling them terrible

8
AI War / Re: spire Corvette modules feel weak
« on: May 07, 2013, 10:52:14 PM »
I thought we had to divide spire beam cannons in like fourths because of their inability to hit things?

The modules provide a lot of consistent dps over the quite inconsistent dps of the main gun.

9
Off Topic / Re: Ender's Game: The movie
« on: May 07, 2013, 10:29:30 PM »
From what I understand, the kid that is playing ender is 16? (and a dota player) isnt that a tad old :\

10
AI War / Re: Confused about how HBC works
« on: May 04, 2013, 08:41:41 PM »
Odd - I wouldve went with a heat beam. Then again, you broke the heat beam mechanic not to murder everything instantly :(

11
AI War / Re: Too many betas; AI War for the masses.
« on: May 04, 2013, 08:40:43 PM »
4.0 was a great release.. immediately after..: porting to unity. Screwing around with shipcaps. Changing the default game speed. Implementing guardians. Revamping the entire bonus system to make just about as little sense as it did before. And I think there was a Dreadnought rebalance in there too.

What could go wrong?

12
If you remove engineers, how am I supposed to capture them as a champion only player ? It would ruin my strats of being able to do nothing with them !

13
I did play a bit of drox, it seems like a decent game. Primarily though thats what I expect from a game that is based around microing a single ship.

When the champion has nothing to do in aiwar, they tend to just kinda sit there and do nothing. Certainly it only happens to a lesser extent than with normal players rebuilding fleets, but sometimes I just want a pointless minigame to play...I dont really know what I am trying to get at; I just feel like a little bit more could be added to the champion

14
can the uh championships get some of this kind of stuff? I mean some sort of ship design that included more than just a collection of slots that have limited selection of guns to put on it. Maybe like actually needing to equip engines or something silly. I dont know. I think overall I want there to be more options to customize or min/max your championship.
Some Starships or Champions could have missile launcher modules which would recharge over time. There could be EMP and Reclamation missile modules. Each module could hold up to 1 missile. The module would work like Hive Golem. When the player has the ship selected and presses U the ship launches the missile to the current target. The AoE of these missile could be something like 1/10 of a Mark I Lightning Warhead or something like that. Smaller than Electric Shuttle's AoE but bigger than Flak's.
No.. I mean.. Decidedly not-direct combat modules. Things like engine speed. Armor. I dont know, make me play a ship design minigame with reactors and running out of power supply or something. Give me something mroe to do than just throw on the highest mk of a few guns, occasionally hitting the 'update to latest' button.

15
Modular Assault Drone (MAD)
Designed to kill humans. Is deadly and adaptable thanks to the modules.

Modules
Has 2 module slots.
Titanite armor: Increases health by 20% and changes Hull Type to Medium.
Stealth Generator: Gives the Stealth ability and Cloaking Booster x1 (300 Range).
Disruptor Armor: Gives immunity to Force Fields.
Tractor Beam Turret: 1xTractor Beam.
Gravitational Turret: Gives each MAD same effect as Mark I Gravitational Turret.
Robotic Repair Arm: 1xRepair Beam with 1 repair rate.

When this ship is used by the AI the modules are chosen randomly.
(Is about the size of 50% of a rally post or 4xMissile Frigate so the 2 modules cover most of the ship.)
can the uh championships get some of this kind of stuff? I mean some sort of ship design that included more than just a collection of slots that have limited selection of guns to put on it. Maybe like actually needing to equip engines or something silly. I dont know. I think overall I want there to be more options to customize or min/max your championship.

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