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Messages - Saladien

Pages: [1] 2
1
AVWW Technical Support / save game corrupted
« on: June 23, 2012, 08:40:20 AM »
hi there our game is buging again, there is a tower and you cant get to it, because there is no way to get from one square to another, please take the tower out or something like that.

2
AVWW Technical Support / Re: lag with coop and bugs
« on: June 08, 2012, 11:22:28 AM »
thx, now i will try to go in detail, sry for my bad english by the way,  so there is this one lieutenant(the one that is still alive :D) and there was the first boss that was killing us with desync after desync because he had -2xxx or more health and sometimes he was gone at my pc and killed us because he was invisible, then sometimes when my friend came in there was a red message saying that the walk animation from the big boss jellyfish was missing(it was a visual bug so you could see that there was an animation missing), after we killed the first boss and he reappeared because he wasn't dead after hours of retrying and waiting if a new beta fixes it we tried again today(after maybe 2 weeks) and its still buged, but now we killed him with luck. the second boss was killed rather easily and the third one currently under way we had encountered the bug befor in another lieutenant tower.
i will upload an backup of the current world maybe you will see it better in this older version with the boss living.

edit: please tell me if you need aditional logs and if there is a way to enable better loging

3
AVWW Technical Support / Re: lag with coop and bugs
« on: June 08, 2012, 11:09:42 AM »
ye here are his logs
and in the rar are my logs after closing the server after retrying for the 100 time.

4
AVWW Technical Support / Re: lag with coop and bugs
« on: June 08, 2012, 10:57:30 AM »
its 1.055 actually

5
AVWW Technical Support / lag with coop and bugs
« on: June 08, 2012, 10:45:50 AM »
Hi,

we have encountered some bugs in the latest beta, first of all if you go to the lieutenant on the island there is almost every boss buged... he dies but he goes in to the minus health and he is invisible, then the game logs tells us that the walk animation wont load of the boss,  we will die because on one pc he is dead and on the other he lives...

Greetings Saladien

6
AI War Technical Support / Re: cant connect
« on: September 03, 2011, 01:31:44 PM »
ok we fixed it by reinstalling the game... :/ ,but now after about an hour the game crashed again..., not on my side but on his here is the crash report.
crash dump and logs: http://www.mediafire.com/?y4w1oy5clcxaxwg
output log: http://www.mediafire.com/?5gj0jjdu15uqbg9
And here(attachment) the save game about 5 secs after the crash(i saved it not he because he obviously couldn't after it crashes :D )

Greetings from Germany
Saladien

7
AI War Technical Support / Re: cant connect
« on: September 02, 2011, 08:06:37 AM »
when i recall it correctly we played the game yesterday, we had i think to times something like "unhandelt exeption on the top right" (but not yesterday, yesterday we just couldn't connect to each other...) at my game and the host, but actually were just trying to play :D but thats a problem at the moment, sometimes it just works and then its just fucked up with the connecting, can i ask you one thing? maybe it helps when i connect to him it gets to lets say 29% then i need to wait 1 min and then he loads throe after he loaded it works for 5 sec and then it says "waiting for players"
after some while it leaves and maybe comes back or it stays.
i will reinstall the game now and when that wont help maybe we can open a game and you can join him and you can have a look but he is sleeping at the moment tried to be up all night...
Now i have to wait until he is awake that could be in 2 hours and then he needs to go to work...
shit :(

8
AI War Technical Support / Re: cant connect
« on: September 02, 2011, 07:53:08 AM »
Which logs exactly?
this?
we had some errors when we tried to find the way to fix this

Greetings from Germany
Saladien

9
AI War Technical Support / Re: cant connect
« on: September 02, 2011, 07:38:06 AM »
Hi,
i dont have a firewall or av installed at the moment,(because i want to find out whats causing this), i uploaded the log.
Maybe you can see something there.

Greetings from Germany
Saladien

10
AI War Technical Support / Re: cant connect
« on: September 02, 2011, 06:34:53 AM »
hi we have the problem even with a new save, and in hamachi we have a green light and a 120 ping, so that should work as always.

Greetings from Germany
Saladien

11
AI War Technical Support / cant connect
« on: August 31, 2011, 09:14:31 AM »
Hi,
a friend and i have a big problem in the latest beta.
He is hosting the game and i connect, via hamachi, it worked for about 2 years now without any big problems, but since the latest betas we can connect then we have "waiting for players"
after 5-10 secs it works but after 5 secs or so its there again and when i tab out the game its there again(but not necessarily).
And sometimes it works without any problems, thats strange :/.
Could you please have a look at the save:
http://www.mediafire.com/?2odkyf47319qdsa

Greetings from Germany ;)
Saladien

12
here i have it

13
No that was in every build i played with since 2.0, but it only happens sometimes.
I will watch out if i can reproduce it mom.

14
Hi,

i have seen a bug.
When i have for example 100000 metal and 100000 crystal and i have some things in production which takes away 100 from my 120 every tick i will become 20 every tick but some other number will be before my 100000 with a - . So After a sec i have 100020 but the number says for example -1630 each tick.

MfG

Saladien

15
AI War Technical Support / mumble 1.2.3 overlay
« on: March 05, 2010, 12:43:31 PM »
Hi,
in the latest mumble snapshots(alpha) there is a new overlay system and when i start aiwar it crashes.

http://mumble.info/snapshot/mumble-2010-03-05-1330-7f0102.exe




05.03.2010 18:16:44 (3.0.8.0)
-----------------------------------Application_ThreadException-----------------------------------System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at SlimDX.Direct3D9.Device.Present()
   at AIWar.Direct3DWrapper.Present() in C:\vcprojs\AIWar\DX\Direct3DWrapper.cs:line 668
   at AIWar.GameForm.DrawDirect3D() in C:\vcprojs\AIWar\GameFormParts\GamePanel.cs:line 3161
   at AIWar.GameForm.RunNextCycle(Boolean DoRendering, Boolean DoScrollingAndInput) in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 1750
   at AIWar.GameForm.gameLoop() in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 248
   at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e) in C:\vcprojs\AIWar\GameFormParts\Startup.cs:line 275
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)






MfG

Saladien

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