Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Twinnuke

Pages: [1]
1
AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 10:06:03 PM »
It happens when there are about 1000+ lines being drawn my frame rates drop when I am looking at it.

2
AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 04:41:17 PM »
Gotta love C#, I primarily code in C++ but have been venturing into C# as of recent.

Code: [Select]
9/4/2011 3:29:47 AM (5.015)
-----------------------------------
AILoop Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[AIUnit].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

There's one. But that was 14 days ago. It could have been patched already.

I see you're using an Array there with [AIUnit] and it's OOR / OOB.

3
AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 04:32:04 PM »
I've selected about 8000 Ships at once and gave 4-5 queued orders but nothing larger than that. Alone I can run 30k + units and move them all at once (Cheats on) and I still don't get an Out Of Memory Error.

There have been times when the game has crashed to desktop which could be a memory leak / infinite loop issue where an array number is off maybe? OOB error type thing and it just infinite loops until it runs out of memory?

I know this thread isn't about this so I'm going to say Off-Topic really quick.
It'd be amazing if you could disable builders lines / tachyon lines so frame rates don't drop insanely when they are shooting massive amounts of enemies with them. This would free up a lot of processing time =]

4
AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 03:50:35 PM »
Actually it appears I have nothing in my Runtime Data about recent Player Errors but Server Errors from the two times he hosted "I believe" are here.


Code: [Select]
8/6/2011 4:56:54 AM (5.014)
-----------------------------------
Server Receiving Data Error-----------------------------------
System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at System.Text.Encoding.GetChars (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at System.Text.Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <filename unknown>:0
  at Compressor.DecompressStringGZip (System.String compressedText, Boolean IsOptional) [0x00000] in <filename unknown>:0
  at Game.ServerReceivingData (Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0

9/4/2011 5:01:17 AM (5.015)
-----------------------------------
Server Receiving Data Error-----------------------------------
System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in <filename unknown>:0
  at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in <filename unknown>:0
  at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in <filename unknown>:0
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0
  at Game.ServerReceivingData (Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0

Memory Leak? Not allocated enough memory to a certain task? I'm actually completely sure what caused these errors but tonight I'll have his data.

5
AI War Technical Support / Re: Player Data Error
« on: September 18, 2011, 03:39:03 PM »
Of course, sorry.

I will attempt to put together some log files tonight when he gets home that way both of ours can be looked at together.

I forgot to mention we are using Tuungle as a VPN because somewhere along the line his hamachi adapter got corrupted and we don't feel like taking it all out of registry and playing those fun games.

6
AI War Technical Support / Player Data Error
« on: September 18, 2011, 03:16:50 PM »
So me and my friend are running almost identical systems.

i7 920 @ 2.66GHZ
ATI 5850 / GTX260
6GB DDR3-1600
X58 Motherboards


We both have 2.0 MegaBytes (thats bytes 2,000 kb/s) download
and 500 kb/s + uploads

Our ping to each other is generally around 88 to 120 because he lives across the country me in Rhode Island him in Calgary Canada.

Now About every 10 minutes we get a Player Data Error even on low units and the game Performace Profile on Normal. At first we thought it was because we were moving units (unit cap high) at around 7000 units at a time. But when we turned it on low it happened when we had around 1600 units.

When he hosts he recieves a Server Data Error instead. It's rather frusterating to have to quit out of game and reload every time. It seems he gets stuck 1 tick behind (1 "turn") behind me when this happens. Whether he is hosting or not.

Any Ideas? I wish I could look at the network code, (Being a game programmer my self) but it is not open source.

7
AI War Meeting Grounds / US/CA High End Rigs Hamachi
« on: July 24, 2011, 01:47:51 PM »
This is for players in the Continental United States and or Canada!

High end machines only please! Able to support 30,000 units or more!

Network:    Ai High
Password:  i7

Enjoy have fun!

Pages: [1]