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Messages - Buttons840

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1
You moving into major changes without ever having done an official release it looks like?

2
AI War / When are the Hunter/Killers supposed to come?
« on: July 14, 2012, 07:50:58 PM »
I was just playing a game on difficulty 8 with Hard Golumns turned on.  I had about 250 when the AI said "GG" and including a Mark II Hunter/Killer in the Exo-wave.

Is this normal?

3
AI War / Re: Question about next stable release
« on: April 12, 2012, 06:00:36 PM »
Why can't you do stable releases more often?  Does it take extra work?

4
AI War / Re: No, it's not OK that the game crashes.
« on: April 04, 2012, 08:06:11 PM »
Interesting.  Well, I was amused by it anyways.  :)

Here's the dump from the crash. 

5
AI War / No, it's not OK that the game crashes.
« on: April 04, 2012, 07:08:03 PM »
AI War has always been very stable for me, but in a recent game AI War suddenly minimized and I was presented with a dialog box stating that the game had crashed.  And yet... I could still hear the game running in the background, so I just left the dialog open and switched back to the game, played for a few more minutes (the game was still working fine).  Then I made a backup save, tabbed back to the crash dialog, clicked OK, then the game "crashed."

I wish more applications were so polite.
App: "May I please crash?"
User: "Just give me a few more minutes to finish this fight and make a backup save."
App: "Ok, no problem."

6
AI War / Re: Liking the new plasma starship
« on: March 20, 2012, 05:22:33 PM »
My sarcasm detector's going crazy on this post.  I don't know what to think.

7
Get a science ship on the planet, pause, select it, click the ARS tab, think.

Unpause, get out of dodge ;)

When do I get to choose my new technology?

8
AI War / Re: A Warning on Advanced Hybrids
« on: February 20, 2012, 01:35:05 AM »
Um, OK then. I think I figured out what the Dyson is being converted into.  :o

I will honor Keith's wishes (read, not spoil his fun) and not spoil it for you guys, but I will say it involves what I previously thought to be a hilarious gimmick.

BTW, the chat message does spawn, but thanks to the fact that the "recent chat messages" on the main game screen box does not auto-scroll to the bottom, it's easy to miss.

Just tell us, are they building Chuck Norris or Rick Astley?

9
AI War / Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« on: January 29, 2012, 01:58:34 PM »
Since there seems to be a bit of random AI War fixing going on, can I shamelessly pimp this issue that I posted almost a year ago? (Wow, a year ago? Time flies, etc.) It's driving me crazy once again in my latest game since I have a botnet golem that I'm using to make legions of zombies. Unless I'm missing it, there is literally no way to get the galaxy map to show just my ships. It wants to also show every single zombie as if it were my ship. Which is a problem, when I want to know where the ships are that I can actually give orders to. Can zombies be flagged as allies, instead of my ships? Oh please oh please oh please?

Also, can you make martyrs show as military ships?  Currently when filtering by mobile military martyrs don't show in the counts.

10
AI War / Re: AI War Beta 5.021, "Hybrid Helper Pie," Released!
« on: January 25, 2012, 01:06:35 AM »
So what's the details of Hybrids and the Dyson sphere?

11
AI War / Re: Patrol Routes
« on: January 23, 2012, 08:34:49 PM »
Are you ships in FRD mode?  Try putting the patrol posts as FRD by pressing V while giving the posts a move order.

12
AI War / Re: Can you cancel auto-FRD for a specific group of ships?
« on: January 13, 2012, 07:36:08 PM »
When you give ships an order they should avoid being in FRD mode for a few minutes.

13
AI War / Re: So I'll guess there's only one "right way" to play this game?
« on: December 27, 2011, 07:24:51 PM »

The problem is, even in Chess you can do whatever you want as long as you obey the rules of the games. This doesn't seem to be the case in AI War. I can try alot of strategies, and then getting punished vicious for doing so. From what I've read it all comes down to engage the AI as less as possible skipping as many planets as possible and maybe neutering some.

To both of these I have the same response, and it goes along with what Chris said. Sure, in chess you CAN do anything within the bounds of the rules, but, there are any number of strategies that if you try them against a good player, you'll be crushed, and they just aren't viable strategies. They only time you have any chance of winning against them is to play on a lower level, or against a weaker chess player, as the case may be.

Well said tigersfan.  Deleth, you said, "I can try a lot of strategies," and indeed you can; you can do whatever you want within the rules of the game.  But again, this doesn't mean every possible strategy is effective.

Perhaps one of your frustrations is you've reached a stalemate where the neither side can make progress, and the game just kind of stalls in this state for many hours.  It can be frustrating.  I consider this a weakness of the game and there has been some ideas from the community on how to fix this.

I've played on 30 planet maps and completed games in 4 to 6 hours at 7 difficulty (even against harder AI).  This is how I like to play.  You might like playing with fewer planets, or there are many other game variables you can experiment with.  Considering starting a new game and adjust some of the settings.

14
AI War / Re: Rally Post Redirector
« on: December 21, 2011, 12:47:23 AM »
Maybe a "roam free" post would be nice.  Ships that arrive at a "roam free" post will random chose another (preferably connected) "roam free" post and go there.  By connected, I mean don't have ships wandering through enemy space to get to another post.

15
AI War / Re: AI War Beta 5.014, "Bulk Rate Starships," Released!
« on: August 04, 2011, 06:38:58 PM »
Great changes!  Just be sure to do an official release before you start making experimental changes.  I'd love for the next official release to actually be more balanced and stable than the betas.  ;-)

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