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Messages - triggerman602

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1
AI War / Re: So what is the current record for most units in one system?
« on: October 27, 2012, 08:58:59 PM »
"After the Teleport Raider outer-atmosphere there's only a brief Fighter troposphere before you hit the Miniram crust.  But after that it's just turtles, all the way down."


2
AI War / Re: So what is the current record for most units in one system?
« on: October 27, 2012, 07:33:40 PM »
What is that record? This obviously isn't legit, I just wanted to see how many the game and my computer can handle. I think i can do 70K without cheats, just with a lot of starting worlds... and time.

3
AI War / Re: Can I disable AI Eyes from spawning?
« on: October 27, 2012, 07:25:47 PM »

Also triggerman602, which Eye is causing you trouble?  Starships plus a small fleet ship selection to screen the Starships while they clean up Guard Posts works in quite a few cases.  Fighters are excellent because they are so cheap to replace.

Ion Eye on a MKIII system. I pretty much just rolled into the system with a medium-ish force of mkI/II fleet ships to blow some stuff up and saw it. Invulnerable Rapid Fire Ion cannon.

I NOPEd out of that pretty hard.

4
AI War / So what is the current record for most units in one system?
« on: October 27, 2012, 07:18:02 PM »
Because I've got a QUARTER MILLION in a single System!


http://i.imgur.com/mFL93.jpg

My game is still running at a smooth 1 fps and I can give them an order without a meltdown.

5
AI War / Re: Can I disable AI Eyes from spawning?
« on: October 27, 2012, 06:04:30 PM »
I've got a special forces captain and an Everything AI with schizo. The waves are quite colourful.

6
AI War / Re: Can I disable AI Eyes from spawning?
« on: October 27, 2012, 05:16:49 PM »
I'll try diff 5 with +300% for both AI and 2x waves. Strong but not cheesy I hope.

7
AI War / Can I disable AI Eyes from spawning?
« on: October 27, 2012, 03:34:22 PM »
I know the AI uses some pretty cheese tactics some times but this one takes the cake. How can I turn them off?

8
AI War / Re: Licenses and Unity
« on: September 25, 2010, 10:56:32 AM »
Yes, one key will work across all versions and platforms.

9
AI War / Re: Community DLC Suggestion Poll Nominations: Week of 8/15/10
« on: August 31, 2010, 08:03:46 PM »
So hows that poll thread coming along?

10
AI War Strategy Discussion / Re: Spider Nests... So Much Hate
« on: August 22, 2010, 01:23:02 PM »
Lightning Warhead MK III x 4 + EMP Warhead MK III x 1 should pretty much decimate the blob [EMP takes down the FF guarding the turrets, the 4 warheads should have enough damage between them to wipe out large clusters - though you might want to go lower MK for higher area of effect [lower damage, but Spider turrets don't have much health really]]

A single mark I lightning warhead will kill spider turrets. No need to waste AIP. Just make sure you mop up the system afterwards before they rebuild the turrets.

11
AI War / Re: Your favorite defence and why?
« on: August 22, 2010, 01:19:50 PM »
I use lots of spider turrets. They will knock out engines in 1 or 2 hits and then move to the next target until nothing is moving and then start picking away at whats stuck. If anything new enters the system then they immediately get targeted and neutralized. Full cap of spider turrets can take on about 1000 ships at a time. I also mix in snipers for damage output to make cleanup easier.

12
Tidalis / Re: 500 Blocks in One Chain - How?
« on: August 18, 2010, 01:11:59 AM »
Spoilers.

:

                       :

:im not sure how that would work. How is that clearing the blocks at the bottom without finishing the chain?:

My way

:custom Zen map with all one colour, lots of colour poppers and molasses-streams items. Always have Molasses activated so that streams last a long time and let blocks fall threw them. Use the colour poppers to remove all the blocks and have a new batch fall. Slow streams still have to travel 3 spaces so they will easily last long enough for more blocks to fall threw them. Rinse and repeat.:

13
AI War / Re: Community DLC Suggestion Poll Nominations: Week of 8/15/10
« on: August 17, 2010, 10:31:13 PM »
Kite - http://www.arcengames.com/forums/index.php/topic,4991.0.html

I'm not going to stop suggesting this until its shot down (or wins).

14
AI War / Re: Old Versions
« on: August 17, 2010, 10:02:29 PM »
That alpha wont even run on my computer. Probably because i have a 64 bit OS.

15
We ought to have an achievement for actually winning the game with all of the planets having been nuked, come to think of it.  What do you think, Keith? :)
Absolutely.  Title?  "It's The Only Way To Be Sure."

I prefer "somebody set us up the bomb".

I like the new harvester options--thanks again for another great update, Chris and devs!

Something like "Galactic Purge" would suit.

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