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AI War / Re: Private alpha of Vengeance expansion has started
« on: May 19, 2013, 04:51:22 PM »
I'd love to join, but really don't know if I got any time to provide useful feedback.
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Depends on your screen resolution!
But yeah, we'll start scaling them down or something I guess. This year is unusual in that we might do two AI War expansions in one year, with different foci (we haven't done that since 4.0/5.0).

Mark V's already have a set of special abilities, I don't think they need more because that just reduces the uniqueness of bonus ship types that already get those abilities. As for Nienzul Vs, I recommend this solution instead.Elegant solution. You have my support.
Loving the new special forces. I actually feel them now. Can't speak much to the new starships, as a Peacemaker and friend with spire mini rams have dictated: no.
Could we have a "special forces" galaxy overlay, similar to the current "Threat" ?

If you look at earlier posts in this thread I think that's intended behavior; special forces are supposed to pick a staging ground world and wait there until they get an order to defend an important planet or something. From earlier posts 4000-5000 seems like a plausible number to have. Of course this is a totally new behavior and might need a good deal of rebalancing.
Well, H/K's are pretty much designed to be the Harbingers of Deathâ„¢. Quite similar to the Mass Effect Reapers
"Relax, we just want to wipe you out. It's no big deal."

Smallish question: how far are we from largest size of champion ships? Or we have all of them already?There's one more.

I'm not trying to argue that the unexplored wormholes thing doesn't work well, just that it's not that obvious for anyone who might be new to the game, and they could end up missing or getting frustrated by a significant part of the new expansion. Though I suppose that a note could be added to the initial journal text regarding the champion about using the unexplored wormholes setting in the galaxy map.
Crossposting from the (still in progress) release notes, since they're basically a response to this thread:Quote* AI Special Forces:
** Now get periodic extra spawns (in addition to the usual trickle from reinforcements) if under a "special forces population cap" determined by difficulty, AIP, etc.
*** If you're curious about the math, etc, turn on Advanced Logging and check SpecialForcesLogicLog.txt in your RuntimeData directory after the game has run for a bit. There's some minor spoilers in there about what ships each AI has, but nothing you probably won't find out looking at a few AI planets anyway.
** Will now rally to defend an AI planet that is under significant attack and at least mildly important (AI Homeworld, core world, or a planet with a CSG, ARS, Advanced Factory, Super Terminal, or Broken Golem on it, giving priority to HWs/core-worlds).
*** Note that once a special forces ship encounters the enemy it loses the special forces flag and acts like a normal threat ship from there on.
** When not rallying to defend a planet, will select a staging planet about 3 hops deep into AI territory and rally there until an eligible AI planet is attacked.
** To prevent a player's first attack from running into several hundred AI ships out for blood, as entertaining as it was during testing, special forces ships are no longer seeded during the initial map seeding.
How often do you find yourself coming back to Aiwar, and deciding the entire game needs to be rebalanced somehow?
I feel like I have done it at least three times now..
I noticed when I came back a lot of threads questioning old content - I myself recently started a starship rebalance discussion, where someone else started a triangle discussion. Ive definitely seen others too. There is apparently great talk about reworking the entire armor system about too.. Its definitely been a few times me or others have shown up and discussed how weak or strong they felt certain ships are (I think I complained a lot about spire minirams for a while.. I saw them in a game a few days ago and ran for the hills >_> ).
And at keith/chris - How much of what we say do you actually agree with? Do you/other primary playtesters notice these issues we bring up, or mostly just tend to acknowledge that we have them? Not really meant to be a accusatory question or something silly (i dont even know where im going with this), but how much of the game do you feel is shaped by the few vocal of us that repeatedly show up and say something needs to be changed? How often do you think we are just rofltastically wrong, and make token adjustments to make us be quiet?
edit; Content for new people too now!
How do you see us old people returning? When you see some of us show up and almost demand a complete rework of mechanics that have been in the game since you started playing, what really goes through your mind?
But now I can easily handle them without much thought.