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A Valley Without Wind 1 & 2 / Re: Learning The Game, FAQ, and Wiki
« on: December 02, 2012, 09:01:30 PM »
Um, yea. I still don't know what those NPCs and their buildings actually _do_ for me, when i build them.
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Thanks for this.Sorry, didn't know there was a steam forum for avww as well. When i checked on release i didn't see one.
I saw a couple reports about this on the Steam forums too. I sent a message up the line, hopefully Valve can get this fixed quick.
hope you can continue on with great games!
Howie G. gave it a 3:
Maybe I'm a complete idiot or something but I can't wrap my brain around this game. I've played for many hours and the instant I leave my home system I get obliterated every time by the AI even on the easiest setting. Seriously. I can't even dent them as if the game is bugged or something and they walk over me like I've got my head stuffed in a baboon's backside... Most of the time I can barely comprehend what's going on and the sheer amount of management required to even get the ball rolling is overwhelming. Keeping track of what's going on in just one system is difficult and if I had ever succeeded in capturing another my overtaxed (and admittedly tiny) brain would probably have exploded... I don't really like this game much. Way way to much to keep (and lose) track of.
What you want to do is leverage the long range of the best frigates you can buy and pummel them from afar. The other way is to use a few "spotter" ships to set off the shuttles (takes more if you're playing with the latest prerelease since the shots are now staggeredOf course i realized that my frigates have a range of 8k or that i could use their few seconds of reloading time, but i've set the game to fast fights, and even if i can micromanage it in this small fight, i dont see how it would work out in larger engagements.) then rush them with as many fighter as you can manage.
) turrets wouldnt even fire on Tanks.