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Messages - nkraptor

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I can only discount that it was not a counter attack.

For marauders, would they have marauders in their name?  We did not have any minor factions turned on if it was one of that.

We have it happen now and then, enemies will pop in one by one all over the sector, we have never been able to nail down what causes it.
I thought one way to prevent it was to have a large force in that system, but in the example listed, i had about 700 ships, but based on the ships the enemies were using I had very poor bomber research which led to the ai fortress taking awhile.  The whole time enemies would just appear one by one all over the place.

Also, don't suppose there are any quick ways to select portions of a group?  Right now I've only found to cut a group in half is to ball it up and drag a box over half.  Works well, but when you want to split into 3rds takes a bit more.

I find I constantly am splitting groups to make them smaller for low range units.  And since I like all the ships that give bonuses to friends around it I pretty much always do group move instead of just letting them run off to get into fire range.

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AI War Strategy Discussion / Riot Starships forcefields + another question
« on: February 24, 2012, 09:03:54 PM »
Still being surprised how enjoyable the game is!  As such game with a friend has caused more questions that I could not find the answer for on the wiki.

First is I started mixing Riot starships with force field modules into my ships.  When I fought a wave of missile frigates it "felt" like it was taking considerably longer to kill them in the past. 
Q:  Does the force field that Riot starships emit reduce the damage done by the starship?   Do any ships that fall inside the radius of the starship's force field have their damage reduced as well?


Next question is I took a system with an AI fortress in it, and for about 10 minutes enemies were appearing on the fringes of the space and attacking.  Are these "free" computer units, meaning they will infinitely appear?  The AI fortress was in a very rough place to kill so it took awhile to finish it off, especially with ships constantly appearing.

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I'm new so I'm confused!
For this multiplayer game we had it on random easier AI with no special game rules.  So if some AI's have special things I'm not sure if he had it for this game.

My understanding was that if you killed all warp gates that touched a sector no 3 minute countdown waves could be sent at that location.

Thinking this is how it worked I killed the warp gate of the only system linking.  To note, that is literally the only thing I killed, every single other building was left standing.  Over the next 45 minutes - 1 hour.  a system that only touched this system proceeded to get 3+ waves sent to it. 
The system was a level 4 system? Tier 4 system?  It had IV next to it.  I'm not sure the term used for it.

I thought the whole reason to kill these warp gates was to stop 3 minute wave attacks.

Next question is, going under the premise that warp gates stop wave attacks, if you kill every single warp gate that touches your territory will you never have waves sent at you?

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