In my role as chief defense officer of my team I was thinking about implanting such defenses, if you support their effectiveness then i'm even more interested.
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2. Keep armor, but make it limited in scope (aka, most ships would only have 0 armor), but buff the armor of the few units that keep armor, to make it more obvious in the cases where it does come into play. Possibly rename armor (like to deflectors or something)
* This does give the question of what to do with armor piercing, armor boosting, and armor rotting. One suggestion is to allow armor rotters to take allow armor to go to "negative effective armor", to some sane cap of course. This way, it has use against even the now majority of ships that have no armor
* The few ships that have armor may be subject to the changes in the armor mechanic proposed above.
Anyway, if armor ships or space tanks are to be buffed, I'd rather the buff affect their durability than their DPS, thus enhancing rather than diminishing their distinctiveness.
Not the Nanite turret proposed earlier in this thread, but I love the notion of a turret that does "duration damage" where it only hits one ship at a time, but that ship will continue to take damage over the next 90 seconds (or whatever) as nanites go to work devouring the ship like termites.
Maybe even have some Turrets that could only be unlocked by Advanced Research Stations?
GL Turret == Lightning turret in that it does splash damage, no need for another splash damage turret
V Turret: I don't think there's a reason to have regenerating turrets when you have engineers to repair and remains rebuilders to rebuild turrets. Seems redundant.
That seems like it might be more suited to a mine than a turret to me, possibly. Or more like it's more similar to the existing mines and could maybe be a variation on them instead.
The maw ones would be potentially both hilarious and hard to make useful. You need to take a lot of ships out of commission to be worth your time. Just one here and there is usually not worth it, especially at higher difficulties or in multiplayer games, particularly as you get later into the game. We never see less than a few hundred ships at a time, even at the beginning of the game. Taking a couple dozen out of the fight would barely be noticed in terms of who wins and how easily, but in terms of being really funny and really satisfying to watch it would be great. I suppose the reason it's much more of a threat for the AI to swallow one of your ships than for you to swallow one of theirs is that you have a hard cap, and they don't; you're prevented from rebuilding/redeploying it until you recover it, while they are not.
there is definately room for some new turrets- parasitic, super-high damage long reload, armor rotting, riot tazer...