Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Valorian_Nova

Pages: [1]
1
I think I will miss not having an Enclave ship able to produce Mark IV ships.  Although I admit that I usually only use them when I don't have access, at least not easily, to an advanced factory so I kind of liked another route to get it even with the knowledge cost involved.  Guess I will just have to make due.    :P

2
They were not core starships fortunately.  I did manage to win that game although I do offer a piece of advice.  Unless you want a real challenge NEVER play a snake map with core shield generators!!!  While it's still doable as I proved it's also a pain in the rear or at least start off in the center of the map so the AI homeworlds are likely on the ends.  I stupidly started on one of the ends causing that one AI homeworld to be in center cutting me off from the other shield generators I needed to take out although I must admit it does force one to get creative.  Live and learn.

Thanks for offering some advice.  I really appreciate it.

Valorian Nova

3
I pretty much sent in the A-Team here.  ;) I softened the system up with my champion then sent two transports worth of ships in there including 5 colony ships and 11 engineers.  They had the station built almost instantly.  Then about 10 seconds later it was destroyed but at least it was enough to get the shields down.  Now all I have to do is take this guy out.

Just captured the system behind the AI homeworld although I had it for less than a minute.  Just long enough to blow up the shield generator.  The jump ship idea failed miserably since gravity effects and black hole generators are two different things.  At any rate now I can attempt to assault the AI homeworld now. 

That cloaked transport strategy perhaps is a little too effective.   ;D  While it is most effective against the Gravity Guard Post due to the fact that you can close within a 2000 range, well within range of all your ships weapons, before it releases those gravity drones that slow you down even further it can be effective against other Core Guard Posts as well.  I think this is a new strategy to add to the arsenal of tactics here.

At any rate I should be able to bust through eventually.  The planet is on alert now and has nearly 3,900 ships in there.  Although I almost hope they come through.  I have a botnet golem there underneath the shield of my spire fortress.  It stays fairly well protected and the wormhole is well within range of it's weapons.  It nets me a bunch of instant converts.  It's a fun combination.  At least until the devourer golem comes through and spoils the party.  :P

4
Actually transports with a cloaker seemed to work at least to get me close to that Core Gravity Guard Post.  I unloaded my ships and took it out fairly quick.  Only problem was that I did lose all my ships in the process so that will take awhile to replace but it's doable.  Once I do I can go in and run cloaked transports through the system. and take the one on the other side.  I should be able to hold it at least long enough to take out the shield generator.  I think I will see if the Jump Ship idea would have worked as well so I am going to save and reload to test it. 

5
Yeah the AI Homeworld is on alert although not for long.  I still haven't researched it but I am going to build a radar jammer now.  Fortunately I still have 10k of research left over.

6
No, they don't have tachyon fighters or Sentinal Frigates.  It has to be the Wrath Guard post since it has a tachyon beam emission with a 2000 range.  Actually even if I managed to get passed the wrath guard post with cloaking that would still leave the AI Core Gravity Guard Post that is basically a super charged black hole generator.  It even launches fast moving but short lived drones to slow my ships down.  I posted a new save where I moved my front line just outside the AI homeworld.  I have a couple plans for this.

The first one involves taking out the tachyon guard post then cloaking some of my fleet through the system and use them to attack the Gravity guard post.

The second one is to use spirecraft jump ships to try to get through the system.  Basically to try to jump a small group of powerful ships plus a colony ship through the system and try to take out the command station in the next system and try to seed my station there long enough to destroy the shield generator.  I fully expect to lose it right afterwards.

I could also try to build the spire cities and get the capital.  Let them try to do the job for me. 

I will try these just to see if I can pull any of them off.

7
I just took out the guard post on my side of the system.  Something is still detecting me in there and the Core Wrath Guard Post seems to be the only thing near me with any tachyon detection and it has a range of 2000.   I am pretty sure anyway that is what is detecting me when I go in there.  So cloaking through the system may be a no go unless maybe I set it off first then send a cloaked fleet through.  I may have enough time for them to recloak before it fires again.  hmm...  Have to try it.

Actually it may be a go with a little micromanaging.  I seem to get detected about 50% of the time I go in there.  Which means I might be just on the edge of it's tachyon range so if I catch myself right as I come through I may be able to pull it off.  I will let you know how it goes.

8
I have a challenge for you guys.  I am on a snake map and I am a little puzzled at how best to handle this situation.  I encountered the First AI homeworld and the wormhole I have to go through to enter the system sits next to a Core Wrath Lance Guard Post.  The problem lies in the fact that the last shield generator I need to kill before I can go after this AI lies just beyond the AI homeworld.  This means that I need to sneak a fleet as well as at least one colony ship past that AI homeworld in to the next system to blow up a shield generator so I can take this guy down.  To complicate matters further I also need to destroy an AI Core Gravity Reactor post sitting by the exit wormhole.  It appears that the Wrath Lance Guard Post is close enough to tachyon my cloaked ships.  I do have mirror ships which I think I can get in there without worry of the Wrath Lance Guard Post specifically wiping them out although that leaves them to fend for themselves from everything else on an AI homeworld.  Anyone have a good strategy for this?

9
AI War Strategy Discussion / Re: Golems and repairing
« on: September 02, 2012, 04:53:59 AM »
I am not sure which golem you have but they can be really useful provided you can support them.  I would recommend the same thing and put it in to low power mode.  Actually what I would do if I were you and really didn't want to use a golem for whatever reason I would move it to a protected sector and put it in low power mode. 

Another option is to go in to your controls and turn on Auto-FRD Engineers and set your Engineers Do Not Assist in Large Projects to 0.  The obvious pro to this is that you don't need to worry about a golem sitting around in any of your sectors so long as it has enough engineers to keep up on repairs.  The con of course is it will not only cause a drain on your resources but keep your engineers in that sector tied up as well.  This is my preferred option but I don't usually get golems until mid-late game anyway when I have enough resources to support them fairly easily.

10
AI War / Re: Does anybody use the Spire Mini-Ram?
« on: September 01, 2012, 05:10:08 PM »
I am curious if anyone has tried using the Mini-Ram's with cloaker starships?  Admittedly it would still mean taking out tachyon guardians on route with raid ships and such but could it be used effectively to make Mini-Ram's more worthwhile to use? 

11
AI War / Re: Hybrid Signal Tracker
« on: August 14, 2012, 03:42:46 AM »
Actually with a hybrid tracker I would have it take a minute or two and point you 1-2 sectors towards the signal.  If the signal is only 3 sectors out I would probably just go 1.  Once you have a direction and if you know it's 3 hops out then you can plan on that for the next scan.  Although if you could adjust the hybrid signal like you can with the minor factions where it could be anywhere from 3 sector's to anywhere in the galaxy I might increase the range on the hybrid tracker.  It shouldn't be able to instantly find it but it should at least point you in the right direction.  At any rate that's my thought on it.

12
AI War Technical Support / Fortress repair resets when targeting
« on: March 12, 2012, 05:17:54 AM »
In my last game I tried having my fortress target specific ships.  Every time I directly targeted a ship the repair timer reset as if it had just moved even though it stayed in place.  Correct me if I am wrong but I don't think Fortresses are supposed to reset like that.

Pages: [1]