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Messages - Oewyn

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1
Top 5 as of 10:19 PM PT.

2
Like the new spell effects in general but forest rage seems to have some issues.  It looks very strange if fired straight up and when sliding along a wall, it appears to have an odd final frame (orientation of the effect changes to straight up for the last frame).

One final thing I've noticed (and already update a mantis report for)  It appears that with the .511 update, i'm having things spawn outside the screen at the top left corner.  Things like consciousness crystals and even bosses have occasionally spawned at that location even though it's outside of the normal game area and there is no way to get/attack them.

3
ships with reclamation (leech, parasites, etc) cannot capture turrets.  Cleanup drones are dirt-cheap, don't require supply, and are pretty good at staying alive.  I don't see a point in /not/ bringing in cleanup drones on an assault, unless you plan on going straight for the orbital, immediately destroying any enemy remains on the planet.

4

True.  The last release was the one with the nerf for humans with them. :)

Oh you mean the 1500 cap per class?  I don't really see that as much of a nerf since, if you're running with more than that many shredders, you have way too many resources tied up in energy production (unless you have multiple Z Power Gens).  Normally when i get ~800 spare shredders, I send them on very important missions, whose outcome dictates the tides of battle (well the tides of AIP at least :-) )

5
Thanks very much for this patch as I'm very happy to see Viral Shredders toned down - hopefully this doesn't incite a riot with torches or pitchforks in the process. :D Cool stuff with the manual updates, too! I did notice that this 3.0.2.3 patch was about 6 megs versus the normal 2+ megs - was there some resources that were replaced or something? Anyway, thanks a bunch! :D

Assuming the patch notes weren't incorrect, this "nerf" to viral shredders was only for the AI.  Unless you know some rather intelligent AI who can post to this forum, I doubt you'll see any virtual riots with their corresponding viral torches or pitchforks.

:-)

6
IP addresses shouldn't be considered private, nor should you rely on your IP address being private for security reasons.  Every time you open a web page, log into IRC, or send a packet, your IP address is revealed.(baring using some sort of proxy service)  Services like DYNDNS or no-ip.org only provide a mapping between a doman name and an ip address, they do not protect your IP address as an easy nslookup command can tell you the IP address that domain name is mapped to.

7
AI War / Re: Planet names
« on: January 27, 2010, 11:29:56 AM »
You can rename planets by using the notes feature in the galaxy map.

And you get good at pronouncing random syllables after a while.

8
AI War Strategy Discussion / Re: new ships
« on: January 27, 2010, 11:18:03 AM »
Alternatively, if you press F3 to enable debugging information in-game, then press Ctrl+Shift+F8, data for every unit type in the game will be exported to ShipDataFull.xml which will then be found inside the Data folder in your AI War directory.


Also note that this closes your game immediately without the opportunity to save.  Make sure you save your game before doing this.

9
Honestly, the easiest solution is to just forward the one port that AI war uses, and host.  No need for added latency for VPN/Hamachi/Whatever else.  If you can't forward the port, get a new router, every one built in the last 5 years should have that capability.

Unless there is some other reason for using these services that isn't apparently obvious, I don't see the point.

10
AI War / Re: Prerelease 3.019 (Bugfixes and Balance Tweaks)
« on: January 27, 2010, 12:58:24 AM »
Comments:

1) The attack power of electric shuttles hasn't been reduced.
Hmm, When I load a game with them I see the new numbers (280, etc) for attack.  What do you see?

You must have forgotten to add it to SVN/whatever version control you guys use because I'm patched to 3.019 and I'm still seeing 400 for MK I, etc.



Quote
2) I like the delay between electric shuttles firing.  Ironically though, they are more powerful now because all electric shuttles don't blow their load to kill 1-2 ships.  The delay probably needs to be significantly increased for it to effectively decrease the alpha strike effect.
More efficient, perhaps.  If you could provide a save showing a normal scenario where electric shuttles are pwning the world I could nerf it until they fail to do so ;)

Ask and you shall receive.  Have fun owned the incoming waves, or attack the nearby wormholes.

11
AI War / Re: Prerelease 3.019 (Bugfixes and Balance Tweaks)
« on: January 26, 2010, 06:23:48 PM »
Comments:

1) The attack power of electric shuttles hasn't been reduced.
2) I like the delay between electric shuttles firing.  Ironically though, they are more powerful now because all electric shuttles don't blow their load to kill 1-2 ships.  The delay probably needs to be significantly increased for it to effectively decrease the alpha strike effect.
3) It still seems that I can click and attack remains.

12
AI War / Re: Transpoted units and power drain
« on: January 25, 2010, 08:10:53 PM »
Yes, it is intentional that units inside transports do not use energy.

13
AI War / Re: help: ship selection filters
« on: January 25, 2010, 08:10:09 PM »
I'm trying to use the ship selection filters, but I must be doing it wrong.  For example, the instructions say to push "N + 7" to select ships with damaged engines.  Here's what I'm doing:

1. Push "1" to select control group 1.
2. Push N and 7 at the same time to select damaged engine ships
3. Nothing changes, all the ships in control group 1 are still selected

Someone must have a damaged engine though, because my group speed is given as 15 even though every ship in the group has a min speed of 18

Group move ignores ships with damaged engines btw, so this can't be your problem.

14
AI War / Re: Dyson spawn, and Ion cannons.
« on: January 25, 2010, 12:07:17 AM »
The point of the engine damage was to make the ion cannon useful against higher mk ships.  Otherwise, they do absolutely nothing.

15
AI War / Re: Is there anything like a "Game of the Month/Week"?
« on: January 24, 2010, 03:59:51 AM »
I got bored after 6 hours of defending...  Can we do something else next time?

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