« on: April 25, 2012, 12:20:02 AM »
Top 5 as of 10:19 PM PT.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
True. The last release was the one with the nerf for humans with them.
Thanks very much for this patch as I'm very happy to see Viral Shredders toned down - hopefully this doesn't incite a riot with torches or pitchforks in the process. Cool stuff with the manual updates, too! I did notice that this 220.127.116.11 patch was about 6 megs versus the normal 2+ megs - was there some resources that were replaced or something? Anyway, thanks a bunch!
Alternatively, if you press F3 to enable debugging information in-game, then press Ctrl+Shift+F8, data for every unit type in the game will be exported to ShipDataFull.xml which will then be found inside the Data folder in your AI War directory.
Comments:Hmm, When I load a game with them I see the new numbers (280, etc) for attack. What do you see?
1) The attack power of electric shuttles hasn't been reduced.
Quote2) I like the delay between electric shuttles firing. Ironically though, they are more powerful now because all electric shuttles don't blow their load to kill 1-2 ships. The delay probably needs to be significantly increased for it to effectively decrease the alpha strike effect.More efficient, perhaps. If you could provide a save showing a normal scenario where electric shuttles are pwning the world I could nerf it until they fail to do so
I'm trying to use the ship selection filters, but I must be doing it wrong. For example, the instructions say to push "N + 7" to select ships with damaged engines. Here's what I'm doing:
1. Push "1" to select control group 1.
2. Push N and 7 at the same time to select damaged engine ships
3. Nothing changes, all the ships in control group 1 are still selected
Someone must have a damaged engine though, because my group speed is given as 15 even though every ship in the group has a min speed of 18