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Skyward Collapse / Re: My new design for warfare points and town stuff.
« on: Today at 11:00:52 AM »
I'm liking the idea of destroyed towns being completely smashed. It makes thematic sense as well, and seems like a way to prevent the back and forth flipping cheese.
I would also make resource buildings rather susceptible to regular infantry attacks (I'm not sure where the health pool on them is at right now), but a good balance of letting infantry have a chance at destroying the basic resource producing buildings (and/or the refining buildings) so that they can do some damage if they overrun a village without siege units. But they would still need siege to finish off the village.
I'm somewhat neutral on the warfare and crime idea. Upping the max distance between enemy villages is a good way to go though.
Edit: being unable to repair buildings and unable to replace them might be enough to make them susceptible to attacks. Been unable to play much lately so I don't know the balance on building health.
I would also make resource buildings rather susceptible to regular infantry attacks (I'm not sure where the health pool on them is at right now), but a good balance of letting infantry have a chance at destroying the basic resource producing buildings (and/or the refining buildings) so that they can do some damage if they overrun a village without siege units. But they would still need siege to finish off the village.
I'm somewhat neutral on the warfare and crime idea. Upping the max distance between enemy villages is a good way to go though.
Edit: being unable to repair buildings and unable to replace them might be enough to make them susceptible to attacks. Been unable to play much lately so I don't know the balance on building health.


Hopefully some time this weekend!
