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Skyward Collapse / Steam Early Access
« on: May 13, 2013, 04:27:33 PM »
Happening?


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I think that's a nice tool for making games, I wonder if there's a free trial for that tools available on the web.
There's no mouse control in the game play, because, as we've said, that's too hard to balance. With the vastly different experiences that M/K vs. Gamepad/K only give with this kind of game, there is no wy to balance for both.
Why doesn't the mouse work in (some) of the UI? Well, because eventually, the plan is to have it work in NONE of it (except for maybe the settings menu). It really is annoying to go back and forth in a game between control methods, so we're re-doing the UI so that it can function without the mouse.

Except when you're using a controller. If I had meant 'Not everyone uses controller, some use keyboard', I wouldn't have posted that, its a rather obvious thing to say.Not everyone uses an xbox controller, though.Thats why the game displays keyboard letters when you use a keyboard... oO
The game is not a twin-stick shooter. That is the reason why.Maybe, but every time I aim up- or downwards, my character starts moving. Annoying².
Not everyone uses an xbox controller, though.Thats why the game displays keyboard letters when you use a keyboard... oO
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