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Messages - regnared

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1
Game Development / Re: Twisted Fates (iPhone)
« on: January 03, 2011, 04:55:48 PM »
Wow this looks really good, will check it out! :)

2
Tidalis / Re: Favourite theme/tune?
« on: September 14, 2010, 02:32:48 PM »
Nice one! I really like the Lava theme one... makes me think a bit of Castle Vania! Such an awsome song. :)

3
Tidalis / Re: First impressions. :)
« on: September 08, 2010, 09:23:58 AM »
Happy to see you've checked out Tidalis! Glad you're enjoying it! :D

4
Tidalis / Re: Tidalis 30% off at GamersGate
« on: September 07, 2010, 09:35:16 AM »
Thanks for posting the info! :)

Here's the promo image.. haha.


5
Tidalis / Re: First impressions. :)
« on: August 30, 2010, 09:57:37 AM »
Wow Mivo, thanks for your efforts to spread the word about Tidalis! Means a lot to us at Arcen. It's a lot of work to get mentioned, but worth it if it can get people to play the game and have fun.:D


Also, like Spikey00 said, best of luck with your ventures!  :)

6
Off Topic / Re: Can't wait to play Alden Ridge? Try Rogue Survivor!
« on: August 03, 2010, 06:28:51 PM »
Wow! it looks really interesting! Sweet. :)

7
Tidalis / Re: Question about Level 39
« on: July 22, 2010, 11:01:04 AM »
Wow Keith! That made me understand better the meaning. Haha!

Visual did help there. :)

8
Tidalis / Re: Official Praise Thread
« on: July 21, 2010, 03:22:41 PM »
From ModDB/IndieDB Tidalis Page comments :

Quote
criverbulldog 14hours 5mins ago says: New Comment

Played for an hour and a half today. The game is polished. It's very nifty how it works as a strategic turn-based puzzle and as an intense high-speed block dropping game, just by switching the game type. The random game types I tried were fun (especially the one where the water is rising and you have to drop sponges down to soak it up). Liked the art/music, too.

Quote
Vlidi Jun 25 2010, 2:30pm says:

It's really amazing. If someone told me that a genre so used in puzzle game could have been so much revigored, I would'nt have believed it. Arcen Games done it, apparently ! I can't wait for the full release !


Niiiiiiiiiiiiiice.  8)

9
Tidalis / Steam Community Group
« on: July 20, 2010, 07:54:16 AM »
For those interested, there is a Steam Community Group for Tidalis.

You can find it here :

http://steamcommunity.com/games/tidalis

Join in the fun!  ;D

10
Tidalis / Re: Pronunciation?
« on: July 06, 2010, 10:16:06 AM »
In french it's pronounced Ti-dal-is. Hahaha.

I had no idea we pronounced it Tie-Dallas in the intern! Silly french guy. :P

11
Tidalis / Re: Tidalis Preview at GameZebo
« on: June 14, 2010, 10:12:44 PM »
Thanks for the nice comment Gerda.

Makes it worth it for Arcen Games if anyone have fun with our games. (And kick Pickles' bum!)

It's true the text looks blurry during the Adventure start. Going to check it out.

Thanks again! :)

12
Tidalis / Re: Custom AI War theme
« on: April 28, 2010, 11:06:43 AM »
Wow! That does look cool!

Good job there.  :D

13
Tidalis / Re: General Feedback
« on: April 22, 2010, 09:19:26 PM »
Haha! Glad you like it, I think it's some sort honor to Popeye. ;)

14
Tidalis / Re: General Feedback
« on: April 22, 2010, 10:32:13 AM »
You might be able to vary the hues a bit by color set, too, to make it so that different color block sets work well for different types of color blindness.  What do you think of that?  Shifting the yellow/green balance on one of them might make it so that he can use it better (and you, perhaps?), and then as other players come along with colorblindness issues, we could tweak hues on various sets to make them work for them.  What do you think?

Personally the hues is a bit hard to judge just by myself. Currently The Yellow and Green mix I see the contrast perfectly, but some doesn't at all. I am wondering, would it be possible if in code there could be a hue value bar they could tweak for the button skins?

Would this be possible or be too much work or take too much ram? Giving this possibility, everyone could play with any skin and make it work with there color blindness?
Basically opening up multiple possibilities for colors.

waveman35 - Is it a certain shade of RED/GREEN or pretty much all the shades of the color? For me Yellow and Green is the shades that are close together.



15
Tidalis / Re: General Feedback
« on: April 22, 2010, 08:56:24 AM »
Thanks for the info!  That is data that we can really use, and I really appreciate your taking the time to tell us.  Phil, if you're reading this, can you take a look at the colors there?

I also have minor color blindness in yellow and green colors. It's a very touchy subject since everyone perceive color differently.

For the set colors, I think color blindness varies by hues, so changing one color to suit one person, might make the existing skins not workable to someone else. There's a dozen or so type of color blindness. Basically, we won't ever be able to make one "perfect set color" which would work well for everyone. That is why there's a lot of different styles of blocks(with faces or textures to distinguish).

The only way to fix this is by having different type of block skins like we have. I can make more "texture" typed blocks thought.  :)

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