Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zespri

Pages: [1] 2 3 ... 47
1
Off Topic / Re: Reus
« on: Yesterday at 04:22:54 AM »
Small note, when you place the fertility boost, you'll notice that there will be little up arrow graphics kinda glowing on that square. Sometimes that fertility bonus is already on other squares! I don't know the mechanics behind it, but I think fertility bonuses will just kinda pop up here and there. It's not something you should really focus on, but it's a nice bonus when it happens.
Yep, and if you select a patch with the arrow it says something like "90 seconds left" so these are indeed temporary. Ok, it's more or less clear now. I'm one development away from the first unlock. At this stage I'm still not sure if I like the game, I have a lingering suspicion that it maybe a spreadsheet, just very masterfully disguised =) I need to experience more content to be sure, and that's exactly what I'm going to do.

As a side note I found this tips & hints thread quite informational (i.e. non-trivial) http://forums.abbeygames.com/viewtopic.php?f=12&t=611

2
Off Topic / Re: Reus
« on: Yesterday at 03:20:04 AM »
Mick, thank you for explaining all this two me. Just a few more questions.

If you have an aspect that provides Lesser and a small chance of Potent, think you have the "Lesser" level, but it will sometimes give you a bonus of potent. If you want potent all the time, you should level it up. If it "crits" and provides a small boost now and then, that's a bonus, not a goal you should seek to cover the map with.

Ok, that makes sense, thank you for editing this in. What kind of bonus, do I get if i happen to roll a potent instead of a lesser? Obviously the same transmutation will become available, but would be the benefit of the higher level aspect?

3
Off Topic / Re: Reus
« on: Yesterday at 03:11:01 AM »
Leveling up aspects comes from ambassadors.

So I can repeatedly pick up the same type ambassador with the same giant to level up an aspect?

4
Off Topic / Re: Reus
« on: Yesterday at 02:56:27 AM »
When aspects are leveled up...
So when do they level up?

when an aspect is placed, it will have a much higher chance of being a higher potency as well.

Uhm, if it's percentage based it sounds lame. That is let's say I need a *greater* aspect to transmute a plant. So I apply the aspect and *hope* it'll work out. And if it does not,  i.e. if I get a potent instead, I re-plant the same plant and try again until it works. If this is how it works I definitely don't like this mechanic.

5
Off Topic / Re: Reus
« on: Yesterday at 02:38:07 AM »
Did you figure out how aspects "level" work? In the beginning,  tooltip says something like 75% lesser 25% potent, or something to this effect, but what does that mean? Is there a random chance when you apply this aspect how powerful it would be?  How do you "upgrade" to greater/sublime?

Also it I don't understand what "natura increases the power of many Aspects" means. Increase in what way?


6
Off Topic / Re: Reus
« on: May 18, 2013, 05:48:38 PM »
Sounds very good. Thank you for your feedback. I'll be getting it then.

7
Off Topic / Reus
« on: May 18, 2013, 04:39:34 AM »
Anyone tried? http://store.steampowered.com/app/222730/ The description reminds of Skyward Collapse.

8
Skyward Collapse / Re: Skyward Collapse Steam
« on: May 17, 2013, 02:36:34 AM »
There are actually a lot of them, by indies anyhow.

Yes, this came as a surprise to me when I found this out not so long ago.

9
Off Topic / Re: TOME 1.0! - and other Roguelikes.
« on: May 15, 2013, 03:17:52 PM »
If you loosely define permadeath, it is one of the oldest game concepts and one of the most important. Do you get to take a hand back in poker? Undo a move in chess? If you're playing a tabletop game of warhammer 40k, or risk 2210 will the other players let you go back five turns? Forget about losing hours of progress and a slow early game, some of these games require a significant investment of time before you even start playing them. This is not to say this is the one true game model, and we're stretching a bit with various elements of strategy, reversible setbacks, entirely different types of play. The idea of a competive FPS with permadeath is quite ridiculous, but when it comes to an RTS or TBS like Starcraft/Dominions, out is out.

Those are multiplayer  - no point comparing to them.

10
Skyward Collapse / Re: Rock Paper Collapse
« on: May 14, 2013, 01:38:50 PM »
Arcen seems to be the only indie developer that gets raked over the coals for not having AAA graphics.
Ever played Din's Curse? =)

11
Off Topic / Re: TOME 1.0! - and other Roguelikes.
« on: May 14, 2013, 03:47:52 AM »
Somewhere in another thread that I  can't be bothered to find right now, I bitched about how I feel about "loosing is fun" crap and being unable to save the game progress. If I play roguelikes, say FTL I keep the latest gamesave (that the games insisting on overwriting for no good reason) and I restore it to be able to try again when I make a mistake. Making me do this manually outside of the game in my opinion is simply bad design.

This is one of the reasons I'm not rushing to play "Don't Starve" that many people rave about. It's a game with no winning condition, even worse, you WILL lose eventually it's just the matter of how long. I see no fun in it.

The reason I started typing this post is that I came across this interesting thread http://www.fantasystrike.com/forums/index.php?threads/why-i-hate-the-term-permadeath.7836/
While I don't agree with Sirlin on many other things this one I happen to agree with him on: Permadeath in computer games is just... silly.

**Disclaimer: Since we are on Arcen forum, I'd like to point out that all the above does not apply to any games produced by Arcen. I love the guys and I'm willing to excuse them for many things because they do so many more other things right.**

12
Skyward Collapse / Re: Skyward Collapse Alpha 0.812
« on: May 13, 2013, 01:33:03 PM »
Hello Chris, what is the current ETA for the public beta? Last time I heard it was start of this week, does it still hold or is a revised ETA available? Thanks!
Actually, we're not going to be doing one.  I realized that we hadn't posted on this in depth before, so here it is: http://www.arcengames.com/forums/index.php/topic,12850.msg146905.html#msg146905
But there is a second round of private alpha that you can potentially get in on if you want!
Thank you for the extended reply (in the other thread). I'm happy to wait for the release =) I got into Shattered Haven alpha and was not able to contribute, so I decided to sit out this one =)

13
Skyward Collapse / Re: Skyward Collapse Alpha 0.812
« on: May 12, 2013, 06:26:11 PM »
Hello Chris, what is the current ETA for the public beta? Last time I heard it was start of this week, does it still hold or is a revised ETA available? Thanks!

14
Off Topic / Re: StarDrive: Invasion of the Space Bears.
« on: May 04, 2013, 10:07:46 PM »
It's a one programmer studio, and he seems responsive to player requests and complaints, but he doesn't seem to have the update frequency the guys at Arcen do when they're actively working on AI War. 

Pretty much nobody but Arcen does this. That's why Arcen is so unique and incredible =)

15
Off Topic / Re: Leviathan: Warships
« on: May 02, 2013, 04:18:17 PM »
Ah, pity.  Still, I may pick it up on sale just for those 14 missions or whatever.  Thanks for the report!

MP would be possible for me, except that it's competitive instead of co-op.  If I lose, I like to take everyone else with me ;)

The campaign and challenge missions looked to be co-op possible.  Tbh the single player content looks incomplete, and that is rather disappointing.

It's good then that I stopped myself from buying this one. I switched to Prime World Defenders - it's a TS + card game in one. Quite nicely done - maybe a bit grind-y but fun.

The only problem with it that it has always on DRM. You can't play offline even single player.

Pages: [1] 2 3 ... 47