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Skyward Collapse / Skyward Collapse Alpha 0.953
« on: Yesterday at 07:58:49 PM »
Another small one: http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.953
This one has the score multipliers for after game victory based on your difficulty level, which basically lets your score reflect what difficulty level(s) you were playing on. There are some reviewers who have made it very well known to me in the past that they love this sort of thing.
Not that they ever held it against me for not having it per se, but there's been some lively debate between me and them on podcasts, heh.
Anyway. So that's in, and then there are also some notable AP cost changes for barracks and archery range units, to bring those into more balance. Not that I want the OLD balance back -- this is supposed to be faster and more violent with the AP model after all -- but I also don't want the archers to completely obsolete the military guys. The current approach is more balanced, but still more violent than it was before. Further tuning in this area to come, I have no doubt.
Enjoy!
This one has the score multipliers for after game victory based on your difficulty level, which basically lets your score reflect what difficulty level(s) you were playing on. There are some reviewers who have made it very well known to me in the past that they love this sort of thing.
Not that they ever held it against me for not having it per se, but there's been some lively debate between me and them on podcasts, heh.Anyway. So that's in, and then there are also some notable AP cost changes for barracks and archery range units, to bring those into more balance. Not that I want the OLD balance back -- this is supposed to be faster and more violent with the AP model after all -- but I also don't want the archers to completely obsolete the military guys. The current approach is more balanced, but still more violent than it was before. Further tuning in this area to come, I have no doubt.
Enjoy!


