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AI War / Parasites.
« on: February 01, 2011, 02:23:26 AM »
Are you happy with them?
I personally think they got nerfed just a tad bit on the less than useful side but that is quite normal balancing wise considering the scope of the game and the massively overpoweredness they used to have. Ying and yang etc etc. This opinion mostly comes from the low amount of reclaimed ships I now get with a max cap of merc parasites which is one of the first things I used to do after getting my economy in good order. Extra ships over your normal caps to stick on defence to free up your buildable units for offence is golden after all. So on the average attack or defence using the latest builds I get only a handfull of reclaimed ships which does not seem to justify the expense of the merc version. Even with a full cap of mark I to III parasites the resultant addition to my fleet is minimal at best which always keeps me from using them as a bonus ship choice when considering what system to start with on a new game.
So what do you guys think? Do parasites need a small boost to make them a viable choice or a welcome addition when you take an advanced research station?
I personally think they got nerfed just a tad bit on the less than useful side but that is quite normal balancing wise considering the scope of the game and the massively overpoweredness they used to have. Ying and yang etc etc. This opinion mostly comes from the low amount of reclaimed ships I now get with a max cap of merc parasites which is one of the first things I used to do after getting my economy in good order. Extra ships over your normal caps to stick on defence to free up your buildable units for offence is golden after all. So on the average attack or defence using the latest builds I get only a handfull of reclaimed ships which does not seem to justify the expense of the merc version. Even with a full cap of mark I to III parasites the resultant addition to my fleet is minimal at best which always keeps me from using them as a bonus ship choice when considering what system to start with on a new game.
So what do you guys think? Do parasites need a small boost to make them a viable choice or a welcome addition when you take an advanced research station?
