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Shattered Haven / Crazed Meadow needs some work...
« on: March 30, 2013, 07:31:43 AM »
Firstly, the switches are near-impossible to spot at-first - I'm not sure forcing players to develop a migraine is good practice?
Secondly, if you're not standing exactly where the game thinks you should be, it's easy to drop yourself into the hole with the switches. That's just plain shoddy design - I'm not psychic, don't punish me for your game's limitations - I have to stand somewhere - it shouldn't be potluck
Thirdly, the design is just a bit dull - it can take a long time to catch all the enemies given the layout of the traps and if you die and have to start over - well, frankly, I just couldn't be bothered with it.
It's stuff like that which makes the difference between this being an interesting game and a bit of a bodge-job - you find yourself enjoying it and then if kicks you right in the happy sacks...
Secondly, if you're not standing exactly where the game thinks you should be, it's easy to drop yourself into the hole with the switches. That's just plain shoddy design - I'm not psychic, don't punish me for your game's limitations - I have to stand somewhere - it shouldn't be potluck
Thirdly, the design is just a bit dull - it can take a long time to catch all the enemies given the layout of the traps and if you die and have to start over - well, frankly, I just couldn't be bothered with it.
It's stuff like that which makes the difference between this being an interesting game and a bit of a bodge-job - you find yourself enjoying it and then if kicks you right in the happy sacks...
