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Topics - johnpeat

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Shattered Haven / Crazed Meadow needs some work...
« on: March 30, 2013, 07:31:43 AM »
Firstly, the switches are near-impossible to spot at-first - I'm not sure forcing players to develop a migraine is good practice?

Secondly, if you're not standing exactly where the game thinks you should be, it's easy to drop yourself into the hole with the switches.  That's just plain shoddy design - I'm not psychic, don't punish me for your game's limitations - I have to stand somewhere - it shouldn't be potluck

Thirdly, the design is just a bit dull - it can take a long time to catch all the enemies given the layout of the traps and if you die and have to start over - well, frankly, I just couldn't be bothered with it.

It's stuff like that which makes the difference between this being an interesting game and a bit of a bodge-job - you find yourself enjoying it and then if kicks you right in the happy sacks...

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PC is Windows7 64bit - AMD 240 (2.9ghz Dual Core) with 4GB RAM and an 5670 (512Mb) - Sound is onboard Realtek HD Audio.

Tidalis is the Steam version if that makes a difference.

There is a known issue with this soundchip when playing fullscreen video (you'll get a bit of sound breakup with some videos - newer drivers seem to reduce this but don't totally eliminate it) but I've never seen it in a game before - and NEVER in a non-fullscreen application and never so bad as it is in Tidalis.

Sound break-up  is constant when playing (in-game sound and music) - turning-off the music (Vol 0) doesn't help (the in-game sound breaks-up just as badly)

Happens in fullscreen (tried several different resolutions) and Windowed (and as I said above I've NEVER run into this problem with non-fullscreen apps).

Any ideas - it kinda makes the game rather grating to play??

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