Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Oralordos

Pages: [1]
1
Skyward Collapse LPs/AARs / [ALPHA-FEEDBACK] First Time Play
« on: May 03, 2013, 03:40:27 PM »
So I decided to keep a log here of my first time playing. So let's see. Starting up...
:o forgot that there is new music for a new game. More vocal music yay!

Hit Start New Game, hmm options. Well keep edicts to tutorial only. Map stays at Ganan Fields since it says that is easy. In fact, lets keep everything at defaults except the background since that is cosmetic only.



Hmm, 5 setup turns huh? With everything free? Nice.



Round 0 Turn -4
Let's see. Red Norse first. I build a barracks. 4 unit types produced, I'll go for the ones that use bacon and swords. The lighter but faster one takes more bacon, but the stronger and slower one takes a water flask. So I obviously get a pig farm and a butcher for my other 2 actions for the turn.

Blue Greek. I think I will go for myth units. Should be interesting I think. They all require massive amounts of rice so I will get some rice fields. 3 to be precise.

Round 0 Turn -3
Oh look another tooltip. Relax and just have fun? Sounds like my idea of a good strategy!

Back to red, I have the food for my soldiers, but now I need to equip them. So an iron mine and a smithy would be best I think. Oh, it looks like the well I need for the water flasks for the heavier swordsmen needs me to level up my profile. So I can't use them this game. That's fine. A note that the resource cannot be gotten would be nice though. I get a fishery for my last action. Since fish are needed for chapmen.

Blue time again! I get a seer for incense, which is apparently needed for all myths again. Although in much lower numbers than rice. I think the myth unit I will aim for at first will be the chimera. They need, jewelry? Odd. Well jewelry needs iron and diamonds so I'll build the appropriate mines for those to end this turn.

Round 0 Turn -2
A note about crime. Crime goes up unless we enlist the criminals into soldiers? Nice. I guess that means I need to get a barracks for blue soon.

Red: I have the everything set up to build marauders now, except for the chapmen. I'll build one. What else? It seems most resource production tiles cost logs, and town buildings will cost lumber and stone. So a woodcutter and rock quarry are my other actions for the turn.

Blue: I'll get that jeweler first. Then a barracks. Looks like I need some more bacon! So a pig farm ends this turn,

Round 0 Turn -1
A final note from the tutorial. Not anything in here I haven't done already so it goes away.

Red: The unit I am planning on blue to make is a cavalry unit. The chimera is also a cavalry unit so I should set up red here to get the basic pikeman unit too I think. I need a carpenter and a smelter to get the resources needed for the steel and battle axe required so that is the first two actions. A stone mason so I can build more buildings later finishes up red's turn.

Blue: A butcher for the bacon and a ranch for horses are all I need for my horsemen here. A chapman for resource transportation ends the turn.

Round 0 Turn 0
A true final note from the tutorial. My people have free will? Blasphemy!

Red: I build a second barracks for keeping the potential incoming myths away better. Another chapman for better economy and I guess a third barracks. I get the feeling red may win this. We'll see.

Blue: A woodcutter and a rock quarry and a stone mason for future construction.





Round 1 Turn 1
A note on round one starting pops up. Stuff costs resources now. Yay.... Oh and it says something about genocide being bad. That goes against my video game philosophy so I kinda blanked that part out though.  ;D

Red: We seem to be in a pretty decent state so far. I think I will work towards a school for these guys. They might need the better units. Or they might kill the blues off. It will be entertaining to send burly Norsemen to school either way. I need pottery for this though so I build a clay pit and a potter. I think another chapman will end the turn nicely. Unless myths are really really really strong these guys are so gonna destroy blue....

Blue: Horses seem to produce really slowly so another ranch will be helpful. Except I need a carpenter first. Guess I forgot I needed one of those. Now I can get another ranch. I finish up with a second chapman.

Round 1 Turn 2
Watch the chapmen move around! Oh and some random tiles come flying up from nowhere. Not really important.

Red: All three solders are huscarls. Anti cavalry ftw! Another fishery for chapmen and two more chapmen end this turn.

Blue: These guys are pretty much doomed it looks like. Oh well. Better luck next time. An archery range might help so I build one. I also build a sheep farm for the mutton. And another rice field for myths later.


I think I will stop here for now. It seems like things are shaping up for the Norse to win. When I start posting again I think I will drop the turn by turn stuff and move to more generalities. This will also let me update the game.

2
A Valley Without Wind 1 & 2 / None shall pass! Achievement
« on: February 16, 2013, 08:29:06 PM »
How do you get the None shall pass! achievement? It says that you get it by entering a tile with an impasse, but it doesn't seem to work. You can't enter a tile with an impasse sign on it and it doesn't give it to you for entering any of the types after they are destroyed.

3
A Valley Without Wind 1 & 2 / Game Ending Cutscene
« on: February 15, 2013, 08:33:54 PM »
Well I haven't beaten the game in a while so I don't know for sure, but the menu says that the game ending cutscene is not done? Is that something that needs doing really soon?

4
Off Topic / Reading speed
« on: December 10, 2012, 11:28:54 PM »
So I had a small adventure today finding out my reading speed. I have always been someone who reads really quickly, to the point where I don't personally know anyone else who reads faster than me. So today I thought I would take one of those reading speed tests to see exactly how fast I read.

The test used the acceptance speech of Ronald Reagan, ugh. My reading speed plummets to what I consider a snails pace on things I don't like. So I take the test and it says I read at approximately 400 words per minute. The average reading speed is about 200-250 by the way. So even at my snails pace uninteresting reading speed I am double that of others. No wonder no one else seems to be as into reading as I am.

But I start to wonder, how fast am I on stuff I like? So I remembered the time I read the entire Harry Potter series beginning to end over one weekend. I spent about 12 hours each of the two days on it. The series has about 1,000,000 words. So dividing down by 24 hours, and by 60 minutes per hour, makes about 700 words per minute. Now I am a bit shocked. I knew I was way faster than others, but I didn't think I was really 3.5x as fast as an average person. I think I am going to stop trying to get others to read as much I do anymore.

5
AVWW Technical Support / Where are the manual update files
« on: February 27, 2012, 04:40:01 PM »
I was trying to get an old mac to play AVWW but I found that the updater couldn't run for some reason. I looked for the files manually but I was unable to find them. This works for AI War, but I am unable to find the ones for AVWW.

6
Game Development / Code Sharing
« on: February 04, 2011, 04:54:24 PM »
I was wondering what Arcen uses to share the code between the two programmers. Is it a part of Unity? Or do you use something else?

Pages: [1]