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Off Topic / Endless Space
« on: May 06, 2012, 10:07:27 PM »
So Endless Space was (sort of) released a few days back. Actually it's a pre-release alpha that you can get access to right now if you buy it. I figure there are probably at least a few people kicking around here that will like it though. It's very much 4X. Turn based, and all that. Has a unique sort of combat system that's almost entirely cinematic, your input is only to select actions for different phases of combat and then watch them play out automatically. I'm not sure if I entirely like that or not, but it also has an auto resolve option that is, as far as I can tell, pretty standard, the stronger will just kill more of the weaker fleet than the weaker will of theirs.
It also has some sort of crowdsourced development thing going on. I'm not too sure how all that works. So far all I've seen is that you get to vote on which ship design or race symbol you want, and the winner ends up in the game. Cute, but not exactly what I would class as really helping to develop the game. Of course maybe I'm just spoiled by spending too much time with Arcen games.
It is very much an alpha right now though. Oddly, the graphics and UI are exceedingly slick looking. Some of the gameplay balance is off and there are plenty of annoying bugs to go around. Kind of wish they'd prioritized the one over the other. They are working in Unity, so they're running in to a lot of the same old bugs that should be familiar to folks around here. Amusingly, I knew it was Unity not because I read up on the game, but because I tabbed out for a minute and came back to find that my view had shifted down and to the right. A little light went on, because I'd seen that behavior from AI War about a million times.
Anyway, the site is here and the game right now is 20 bucks and change, which is actually a little high for me, especially when pre-purchasing access to an alpha for a game I know little about. But everyone who had tried it kept going on about how great it is, and I will admit that it is a whole lot of fun when it's working right and rage inducing bugs aren't keeping you from playing correctly. Definitely one to watch.
It also has some sort of crowdsourced development thing going on. I'm not too sure how all that works. So far all I've seen is that you get to vote on which ship design or race symbol you want, and the winner ends up in the game. Cute, but not exactly what I would class as really helping to develop the game. Of course maybe I'm just spoiled by spending too much time with Arcen games.
It is very much an alpha right now though. Oddly, the graphics and UI are exceedingly slick looking. Some of the gameplay balance is off and there are plenty of annoying bugs to go around. Kind of wish they'd prioritized the one over the other. They are working in Unity, so they're running in to a lot of the same old bugs that should be familiar to folks around here. Amusingly, I knew it was Unity not because I read up on the game, but because I tabbed out for a minute and came back to find that my view had shifted down and to the right. A little light went on, because I'd seen that behavior from AI War about a million times.

Anyway, the site is here and the game right now is 20 bucks and change, which is actually a little high for me, especially when pre-purchasing access to an alpha for a game I know little about. But everyone who had tried it kept going on about how great it is, and I will admit that it is a whole lot of fun when it's working right and rage inducing bugs aren't keeping you from playing correctly. Definitely one to watch.

Not only does this mean that you have to be careful not to run out of range of them (lest you leave them in the dark behind you, and they are eaten by a grue), but that the normal tactic for damage avoidance, dodging, is very hard for them to do. They emulate your movements to an extent, but their reactions are delayed and they don't move as quickly or as far. So if I just barely jump over a shot, they're still going to eat it.