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Topics - PVega8

Pages: [1] 2
1
Skyward Collapse / Skyward Collapse OST Breakdown
« on: May 13, 2013, 03:27:02 PM »
For anyone interested in more information about the Skyward Collapse OST, you can check out a blog post I just wrote on "Games by Design":

http://bit.ly/19kjz7U

Be sure to check out the Skyward Collapse OST on sale at BandCamp! http://arcenmusic.bandcamp.com/album/skyward-collapse

As always, thank you for your continued support!

2
Shattered Haven / Shattered Haven OST on sale through Band Camp!
« on: April 02, 2013, 05:42:50 PM »
The Shattered Haven Original Soundtrack is now on sale through Band Camp! If you enjoyed the music, check it out at:

http://arcenmusic.bandcamp.com/album/shattered-haven

Thank you for your continued support!

3
Blogger Post: http://arcengames.blogspot.com/2013/02/avww-2-ost-and-avww-2-extended-edition.html


A Valley Without Wind 2 OST and A Valley Without Wind 2 (Extended Edition) OST are now on sale through Bandcamp!

AVWW 2 OST is on sale for $5, and includes the following select tracks from the game:

1. To One Who'll Stand And Fight
2. Ocean Shallows
3. Henchman Elder
4. Craggy Highlands 1
5. Desert 2
6. Level Up Tower 1
7. Overlord Final Fight (Part 3)
8. Skelebot Research Facility
9. Thawing 1
10. Swamp 1
11. Underground Theme
12. AVWW 2 Theme [Bonus Track]

AVWW 2 OST - http://arcenmusic.bandcamp.com/album/a-valley-without-wind-2


AVWW 2 (Extended Edition) OST is on sale for $10, includes the original 12 tracks, and has an additional 36 bonus tracks from the game: http://arcenmusic.bandcamp.com/album/a-valley-without-wind-2-extended-edition


Thank you so much for your continued support of Arcen Games. We hope you enjoy the music, and please spread the word!

4
AI War / AI War: Ancient Shadows OST on sale!
« on: October 18, 2012, 04:47:01 PM »
The AI War: Ancient Shadows OST is now on sale through Bandcamp! All 98 minutes of music for just $10.

http://arcenmusic.bandcamp.com/album/ai-war-ancient-shadows

AI War: Ancient Shadows
Music by Pablo Vega

Chapter I: The Human Awakening

1. Arise Sleeping Warriors
2. An Unfamiliar World
3. A War Worth Fighting
4. Ambitious Design
5. AI Revolution
6. Ancient Shadows

Chapter II: The Zenith Revival

1. Immortal
2. Imminent Annihilation
3. Inquisition Of The Stars
4. Incarnate Race
5. Imitated And Integrated
6. Ironclad

Chapter III: Revenge Of The Spire

1. Waking To Darkness
2. Worshipped Wasteland
3. Watching The Night Sky
4. Whispers Of Hope
5. Wrath Of The Spire
6. Welcome To The End

Bonus Track: Ancient Shadows (Title Music)

5
AI War / AI War: Ancient Shadows OST (Preview & Info)
« on: August 14, 2012, 01:07:11 AM »
A couple people have been asking about the new AI War: Ancient Shadows OST.

I'm really excited to be working on this soundtrack. It's been a while since I've worked on music for AI War since we've been in production for A Valley Without Wind, but I'm stoked to be taking the plunge again. For any one who is a fan of the AI War music, get ready for the biggest game soundtrack yet.

The idea for the OST is that it's going to be a concept album that will score the new expansion, but will also be a work on its own. The album will tell a story (in music) of the history of AI War, and will be separated into three chapters. The album tracks outline (and chapters) are as follows:

AI War: Ancient Shadows
Music by Pablo Vega

Chapter I: The Human Awakening

1. Arise Sleeping Warriors
2. An Unfamiliar World
3. A War Worth Fighting
4. Ambitious Design
5. AI Revolution
6. Ancient Shadows

Chapter II: The Zenith Revival

1. Immortal
2. Imminent Annihilation
3. Inquisition Of The Stars
4. Incarnate Race
5. Imitated And Integrated
6. Ironclad

Chapter III: Revenge Of The Spire

1. Waking To Darkness
2. Worshipped Wasteland
3. Watching The Night Sky
4. Whispers Of Hope
5. Wrath Of The Spire
6. Welcome To The End


Here are a couple of sneak peeks into the first chapter:

http://soundcloud.com/pablo-vega-music/a-war-worth-fighting

http://soundcloud.com/pablo-vega-music/ambitious-design


The album will be a little over 90 minutes of new music. I will periodically put up more previews in the following weeks. Talk to you all soon!

6
AI War / A Valley Without Wind, Vol. 1 soundtrack on sale!
« on: February 15, 2012, 10:43:40 AM »
After a long year, the first soundtrack to our game "A Valley Without Wind, Vol. 1" is now on sale!

It's available through iTunes (search for "A Valley Without Wind" in the iTunes store).

Or you can purchase it on Amazon: http://www.amazon.com/Valley-Without-Wind-Vol/dp/B0079G0N1E/ref=sr_1_4?ie=UTF8&qid=1329318756&sr=8-4

These are remastered high quality versions of the in-game tracks. Thank you all for your continued support, it means so much to us!

7
After a long year, the first soundtrack to our game "A Valley Without Wind, Vol. 1" is now on sale!

It's available through iTunes (search for "A Valley Without Wind" in the iTunes store).

Or you can purchase it on Amazon: http://www.amazon.com/Valley-Without-Wind-Vol/dp/B0079G0N1E/ref=sr_1_4?ie=UTF8&qid=1329318756&sr=8-4

These are remastered high quality versions of the in-game tracks. Thank you all for your continued support, it means so much to us!

8
A Valley Without Wind 1 & 2 / A Valley Without Wind Soundtrack Preview!
« on: January 02, 2012, 01:59:46 PM »
If you've enjoyed the music from A Valley Without Wind so far, then check out my Sound Cloud page with some new tracks!

http://soundcloud.com/pablo-vega-music/sets/a-valley-without-wind

9
Good news! Our game "A Valley Without Wind" has made it to the Top 100 of 2011 on IndieDB! Thank you all so much for helping by voting! Now, in order to get this game into the next round, we're hoping you could help us vote one more time!

All you have to do is click on this link: http://www.indiedb.com/games/a-valley-without-wind

Scroll down to the bottom of the page, find the red banner that says "Top 100 of 2011: Vote For This Game", click on it, and that's it!

Thank you all so much again! And please help spread the word!

10
Good news! Our game "A Valley Without Wind" has made it to the Top 100 of 2011 on IndieDB! Thank you all so much for helping by voting! Now, in order to get this game into the next round, we're hoping you could help us vote one more time!

All you have to do is click on this link: http://www.indiedb.com/games/a-valley-without-wind

Scroll down to the bottom of the page, find the red banner that says "Top 100 of 2011: Vote For This Game", click on it, and that's it!

Thank you all so much again! And please help spread the word!

11
AI War / AI War: Fleet Command soundtrack is now on sale through Amazon!
« on: September 14, 2011, 12:49:41 PM »
In the past few months, I've gotten requests to put the AI War: Fleet Command soundtrack on sale through Amazon because some people don't like or have iTunes. It's now officially on sale through Amazon: http://amzn.to/nsaXKj

The expansion pack music will also be going on sale in the next few months, after we get A Valley Without Wind ready for distribution. The soundtrack for A Valley Without Wind will also be going on sale in the coming months.

12
A Valley Without Wind 1 & 2 / Creating 8-Bit Sound
« on: March 08, 2011, 04:35:43 PM »
This was recently put up on the "Games By Design": http://christophermpark.blogspot.com/

Creating 8-Bit Sound

The soundtrack for “A Valley Without Wind” is getting off to a great start. For those of you who have heard some of the music in the trailers, you’ll notice the key component in all the pieces: the 8-bit melody. It’s a sound that is not only fun to play with, but nostalgic for any one who grew up in the Atari/Nintendo age and can still hum all those classic game themes.

Most of the composers for the early games used Mod Trackers to generate these classic sounds. At first I thought about using some, but then found a great way to create these sounds in Logic.

The steps:

1. Open a new empty project
2. Create a “software instrument” track
      * The default software instrument track that Logic creates is “EVP88 Electric Piano”
3. Hold down the I/O “EVP88” button on the environment window on the left side of the screen. There you will see a variety of different options to choose from. Choose “ES P (Polyphonic Synth)->Stereo”
4. On the “ES P” window you will see a ton of different options. These are the settings you want:



5. Next, open up the “Mixer” window
6. Under your newly created 8-bit sound, hold down one of the empty “sends” boxes, and click on “Bus 1”. A new track will appear in the Mixer called “Aux 1”
7. On the new Aux track, hold down one of the empty “inserts” boxes, then go to “Reverb->PlatinumVerb->Stereo”
8. In the PlatinumVerb window, look at the top and you’ll see a button that says “view”. Click on it and select “Controls”. These are the settings you want:



9. You’ll notice in the Mixer Window that “Bus 1” is now highlighted inside one of the “sends” boxes.  To the right of the highlighted box is a circular dial. Click on it and set the dial to “-8.0”

And that’s it! Now you have an awesome, classic 8-bit sound to play around with. The last few steps in adding reverb are not necessary, but I like to use them because it makes the harsh 8-bit synth sound mix better with other instruments. Be sure to turn the volume down as well, the default “0.0” volume setting in the Mixer window is loud.

If you have Logic, try this out and play around with the 8-bit sound. It’s a whole lot of fun and brings back a ton of memories!

13
Game Development / Creating 8-Bit Sound
« on: March 08, 2011, 04:34:57 PM »
This was recently put up on the "Games By Design": http://christophermpark.blogspot.com/

Creating 8-Bit Sound

The soundtrack for “A Valley Without Wind” is getting off to a great start. For those of you who have heard some of the music in the trailers, you’ll notice the key component in all the pieces: the 8-bit melody. It’s a sound that is not only fun to play with, but nostalgic for any one who grew up in the Atari/Nintendo age and can still hum all those classic game themes.

Most of the composers for the early games used Mod Trackers to generate these classic sounds. At first I thought about using some, but then found a great way to create these sounds in Logic.

The steps:

1. Open a new empty project
2. Create a “software instrument” track
      * The default software instrument track that Logic creates is “EVP88 Electric Piano”
3. Hold down the I/O “EVP88” button on the environment window on the left side of the screen. There you will see a variety of different options to choose from. Choose “ES P (Polyphonic Synth)->Stereo”
4. On the “ES P” window you will see a ton of different options. These are the settings you want:



5. Next, open up the “Mixer” window
6. Under your newly created 8-bit sound, hold down one of the empty “sends” boxes, and click on “Bus 1”. A new track will appear in the Mixer called “Aux 1”
7. On the new Aux track, hold down one of the empty “inserts” boxes, then go to “Reverb->PlatinumVerb->Stereo”
8. In the PlatinumVerb window, look at the top and you’ll see a button that says “view”. Click on it and select “Controls”. These are the settings you want:



9. You’ll notice in the Mixer Window that “Bus 1” is now highlighted inside one of the “sends” boxes.  To the right of the highlighted box is a circular dial. Click on it and set the dial to “-8.0”

And that’s it! Now you have an awesome, classic 8-bit sound to play around with. The last few steps in adding reverb are not necessary, but I like to use them because it makes the harsh 8-bit synth sound mix better with other instruments. Be sure to turn the volume down as well, the default “0.0” volume setting in the Mixer window is loud.

If you have Logic, try this out and play around with the 8-bit sound. It’s a whole lot of fun and brings back a ton of memories!

14
Great News!

AI War: Fleet Command, AI War: The Zenith Remnant, and Tidalis have all been voted into the Top 100 Indie Games Of The Year! Thank you so much for all your support and votes.

Now, in order to get to the next round (TOP 10) we need people to get back on and vote some more. Luckily, you get up to THREE votes in the Top 100, so that works well for us. Here's what to do:

1) Follow this link:
http://www.indiedb.com/events/2010-indie-of-the-year-awards/top100

2) Scroll down the page some until you get to "Top 100 Release Indies
of 2010". Click on "Real Time Strategy", and a list of games should
come down.

3) The first TWO games you should see are "AI War: Fleet Command" and
"AI War: The Zenith Remnant". On the left of each game, there is a
button that says "VOTE". Click on those for each of these games.

4) Next, click on another category that says "Family". There you will
see "Tidalis" is the only game in that category. Click on "VOTE" on
the left of this game.

And that's it! The voting polls will be up for the next 15 days, so be sure to vote soon, and spread the word!

Thank you so much for all your support, we couldn't have done it without you!


~ The Arcen Games Team

15
Great News!

AI War: Fleet Command, AI War: The Zenith Remnant, and Tidalis have all been voted into the Top 100 Indie Games Of The Year! Thank you so much for all your support and votes.

Now, in order to get to the next round (TOP 10) we need people to get back on and vote some more. Luckily, you get up to THREE votes in the Top 100, so that works well for us. Here's what to do:

1) Follow this link:
http://www.indiedb.com/events/2010-indie-of-the-year-awards/top100

2) Scroll down the page some until you get to "Top 100 Release Indies
of 2010". Click on "Real Time Strategy", and a list of games should
come down.

3) The first TWO games you should see are "AI War: Fleet Command" and
"AI War: The Zenith Remnant". On the left of each game, there is a
button that says "VOTE". Click on those for each of these games.

4) Next, click on another category that says "Family". There you will
see "Tidalis" is the only game in that category. Click on "VOTE" on
the left of this game.

And that's it! The voting polls will be up for the next 15 days, so be sure to vote soon, and spread the word!

Thank you so much for all your support, we couldn't have done it without you!


~ The Arcen Games Team

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