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Topics - Saladien

Pages: [1]
1
AVWW Technical Support / save game corrupted
« on: June 23, 2012, 08:40:20 AM »
hi there our game is buging again, there is a tower and you cant get to it, because there is no way to get from one square to another, please take the tower out or something like that.

2
AVWW Technical Support / lag with coop and bugs
« on: June 08, 2012, 10:45:50 AM »
Hi,

we have encountered some bugs in the latest beta, first of all if you go to the lieutenant on the island there is almost every boss buged... he dies but he goes in to the minus health and he is invisible, then the game logs tells us that the walk animation wont load of the boss,  we will die because on one pc he is dead and on the other he lives...

Greetings Saladien

3
AI War Technical Support / cant connect
« on: August 31, 2011, 09:14:31 AM »
Hi,
a friend and i have a big problem in the latest beta.
He is hosting the game and i connect, via hamachi, it worked for about 2 years now without any big problems, but since the latest betas we can connect then we have "waiting for players"
after 5-10 secs it works but after 5 secs or so its there again and when i tab out the game its there again(but not necessarily).
And sometimes it works without any problems, thats strange :/.
Could you please have a look at the save:
http://www.mediafire.com/?2odkyf47319qdsa

Greetings from Germany ;)
Saladien

4
AI War Technical Support / mumble 1.2.3 overlay
« on: March 05, 2010, 12:43:31 PM »
Hi,
in the latest mumble snapshots(alpha) there is a new overlay system and when i start aiwar it crashes.

http://mumble.info/snapshot/mumble-2010-03-05-1330-7f0102.exe




05.03.2010 18:16:44 (3.0.8.0)
-----------------------------------Application_ThreadException-----------------------------------System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at SlimDX.Direct3D9.Device.Present()
   at AIWar.Direct3DWrapper.Present() in C:\vcprojs\AIWar\DX\Direct3DWrapper.cs:line 668
   at AIWar.GameForm.DrawDirect3D() in C:\vcprojs\AIWar\GameFormParts\GamePanel.cs:line 3161
   at AIWar.GameForm.RunNextCycle(Boolean DoRendering, Boolean DoScrollingAndInput) in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 1750
   at AIWar.GameForm.gameLoop() in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 248
   at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e) in C:\vcprojs\AIWar\GameFormParts\Startup.cs:line 275
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)






MfG

Saladien

5
AI War Technical Support / [Solved] 2 bugs
« on: December 29, 2009, 01:18:07 PM »
Hi,

first bug:

you have lets say 1 or 2 homeplanets now you will lose one and after the attack is over and your teammates and you have secured the system again you rebuild the home station but it wont count as a home station but you have your home back so this is a logic bug... :(

second bug:

you go in a system with shields and take a armored warhead or something and kill the commandstation now you take a colo and build your own in the system now you can disable the turrets and ships from the ai and this works(i think it was without a station) in every system from the ai to.



MfG

Saladien

Pages: [1]