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Topics - relmz32

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Off Topic / Sins of a Solar Empire - Rebellion tactics
« on: November 30, 2012, 11:52:56 AM »
So, while it was on sale, i picked up Sins - Rebellion. While i have a general idea of whats going on and what was good in normal Sins, I am having trouble figuring out what to focus on , so if any of you guys have any ideas and suggestions, I would appreciate it!

... I know that they have a forums, but I *like* the people here.

Thanks!

2
It looks like there is a bug in the image lookup for the MRLS and Shield Gen modules for Shadow Frigates under OS X.  :-\

it looks like the / and \ get mixed up in these calls, see the attached images.

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AI War / Disappointment :(
« on: August 08, 2012, 01:03:28 PM »
I see a link for Ancient Shadows  on the front page, click it!

... and it links to a page does not exist on blogger.

That was unkind, guys. :P

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After Action Reports / 7/7 Maze D Game
« on: June 04, 2012, 10:18:21 PM »
So I beat 6/6 and 6/7 so now I am feeling up to taking 7/7 on again. Historically, EMP Guards, Spire tractors, and Tele have killed me dead in 7/7, but now i am wiser in the ways of AI Wars and feel up to the challenge. Also, i have gotten a lot better about ship management and nerfing systems. 

Warning: This might be a little Dry.

So on to the AAR:
Setup:
7/7 Vanilla/Support Corps
Available ships:Complex, No CSGs
Game Options: Normal caps, Normal speed, Full Fog
AI Plots:
Human Resistance: 4/10 (last 2 games with this yielded nothing, so idk)
Broken Golems: 2/10
Spirecraft: 2/10
Fallen Spire: 2/10
1 AIP/90mins
AI Plots: none

Opening map:


I already like this map type, with the very structured setup and nice starting position. Maws as a starting unit because I prefer their nice abilities for defeating early mk 4 worlds, if i need to.

First things first is to create a basic defense fleet and scout around early.  I'll grab mk 2 scouts, because I really like having deep pickets(3+ worlds of vision from my worlds).  Uhh, did I close the game without saving? :(  Okay, everything is back up.

looks like Spire Rams and Viral Shreaders from the AI:


After a little scouting:


So it looks like build up and nerfing the adj planets initially. Also, after I build up my fleet a bit i will add some good defense turrets to my homeworld. Finally, I will build the survey ship and see where the first FS shard is located.


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AI War / AI Eyes
« on: January 27, 2012, 09:45:10 PM »
I was just playing AI Wars and i ran into a bunch of systems that made me remember why I haven't been playing AI Wars, The AI Eye.  These just waste my time by forcing a bunch of unnecessary micro and make me really not want to play.

Normally one can send a couple of raid and bomber starships around assassinating guard-posts until these die.  Except when there are multiple super high health guard-posts.

How do others deal with these hugh stop signs in their games?

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AI War / How to set rallied ships to low power mode? (Younglings)
« on: July 19, 2011, 03:45:56 PM »
I just captured a Youngling Commando V Fabricator, however, when i build out of the fabricator, the Younglings start deteriorating.  When they are put in low power mode, they do not attack, but they can still move and stop deteriorating their health. 

Is there a way to set the Fabricator's rally point to auto set these guys to low power?

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