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Topics - shadow9d9

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A Valley Without Wind 1 & 2 / Puzzle rooms, pyramids, and pacing
« on: April 06, 2012, 01:27:35 PM »
It seems like puzzle rooms are only in pyramids... if this is truly the case, I would suggest adding the chance to all buildings to add variety.  Also, can we have some more variety in terms of the puzzles?  The idea is great, but it just needs to be fleshed out a bit imo.

As for pyramids, I feel that the maze rooms should only be in stash rooms.  Too many of the rooms are huge mazes.. it just feels monotonous.  I would also love if doorways were a different color.. with the gravestones being green, it is very hard for me to find the doors after exploring.

On a separate note, I'd love if there was more of a push/motivation to move between tiers.  It is so easy to grind at tier 1, it makes me stubborn to move to tier 2.. and then it gets monotonous.. sure, I am doing it to myself, but there should also be a bit of a game push to not hang around indefinitely imo.

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A Valley Without Wind 1 & 2 / Time for a few more questions!
« on: April 04, 2012, 09:48:26 PM »
Thanks again for all the help lately.

1.  What is the point of graves?  I don't always pay attention but they seem to be all anonymous.  Am I missing something?

2.  Tiers in dungeons.  Does each level correspond with the same level in tier or does it scale up with the continent.  In other words, is level 1 always tier 1, 2 tier 2, or does it eventually become 2 on the first level, 3 on the next when you continent level increases?

3.  I was able to build 1 building.. the techzoolist or something, but I really see no benefit and it takes a ton of resources.. plus, continents seem to level so easily(5 missions), that it seems like a waste to even build buildings.  Again, what am I missing?

4.  Seems like it makes sense to stay on tier 1 to grind enchants.  Does this make sense?  It gets a bit boring, but I just figure it'd be most easy now.  Most enchants seem cruddy.. I have a 15% damage reduction, 10% detection deduction, and +5% light power.  I just got a new one that was the same, but 1 less light... It does continue to get better very slowly right?

5.  I turned on V-sync because of tearing, and it gets very hard to see the cursor in some environments, which makes aiming difficult.  Is there a way to make a different, larger icon?  Or some other way to see where you are aiming?  Aiming in the pyramids can be awful difficult right now.

Thanks!

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A Valley Without Wind 1 & 2 / Enchants based on Tier?
« on: April 02, 2012, 11:35:42 PM »
I was wondering, are the enchants you get based on tier?  In other words, do they get better as the content gets more difficult?  I have about 15 enchants and they are mostly all the same, but I haven't reached tier 2 yet...

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What are the points of the achievements like kill X of Y?

When a crafting material says LOCKED, does this mean that you can't access it even if you get to the area that is says has the items?

When something days to go 2 dungeons down or to reach depth 2, what do they mean?  I've been to the 2nd level from the surface in the dungeon and nothing in particular happens.

Thanks.

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I am still in Tier 1 on my first guy.  As soon as I get into the underground boss rooms, 1-3 black smoke bat looking creatures kill me in just a few hits.  Is this normal?  It is the only way to get to the underground veins that I need to get some level 2 spells.  What am I missing?

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The light and bright green next to bright yellow for resource high/low chance to find resources is almost impossible for me to read, since I am colorblind.  Is there any chance it could be made at least dark green?

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AVWW Technical Support / Flickering while jumping upward
« on: March 30, 2012, 11:14:58 PM »
I find there is a bit of flickering.. one line across my screen when moving up or down by jumping.  Any idea how to fix this?

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A Valley Without Wind 1 & 2 / Is multiplayer in yet?
« on: March 08, 2012, 06:27:08 PM »
I haven't been following the updates in a while... is multiplayer in at all yet?

Thanks.

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AI War Technical Support / Question about license keys and Zenith
« on: July 25, 2010, 06:52:54 PM »
I bought 2 copies of Ai war and have the 2 license keys so that when I have a friend over, we could play over LAN.  I assume that I need to buy 2 copies of Zenith to play with 2 players?  Just double checking.  Thanks!

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AI War / Newbie question about threat
« on: January 06, 2010, 07:39:59 PM »
Just played the game for the first time with my friend over the weekend...  We ended up playing on the easiest AI accidentally for most of the time.. but then put it on moderate AI level 7 for the final game.  I did well, but my friend eventually got crushed.  I think we played in a galaxy with 20 of so planets. 

I see in the reviews online and in the manual, that it is best to pick and choose which galaxies to actually conquer, so that you don't raise the computer threat level too much.  My question is, can you destroy everything except that actual orbital/warp station without worry or should you just avoid/go through the entire planet if you do not want to personally colonize it?

The warp stations provide a gateway for their fleets to reach you more regularly, correct?

I am just having a hard time fully understanding why you should not just slowly conquer and colonize every planet...

Also, do most people play with more than 20-30 planets?  The games seem to take a good 5-10 hours to win with even that many...

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